Quote:
Originally Posted by Icelander
In GURPS, whether Dungeon Fantasy or not, wearing heavy armour and using military weapons is a good way to survive battles and kill enemies. It makes sense that enemies that are not fond of being killed but cannot afford to meet you on equal terms would come up with strategies for dealing with rich Knights in full harness.
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Yes of course. My point was that if, despite the standard measures taken to deal with heavies (and I agree that there will be strategies already in place), there is one enemy in particular that continues to defy you, you're going to have a pow-pow with your allies to brainstorm potentially obscure yet effective measures to deal with
that particular foe. Resources can be brought to bear that are beyond what has been used against rich knights before. This gives the GM licence to come up with elaborate hosing schemes after a while without having to feel like it's unrealistic.
Presumably, the PCs are exceptional. As silly as DF can be, I don't think it assumes everybody is a 250+ pt character. The goblins may have all kinds of clever ways to deal with 150 knights. But now they've heard news of "The Dwarven Axe" who's leveled three goblin cities and he's coming this way. Now the GM can devise the ultimate tank trap... goblin style.