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Old 10-04-2010, 02:07 PM   #1
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: Damage to Armor

There's this ruleset.
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Old 10-04-2010, 02:09 PM   #2
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Damage to Armor

Quote:
Originally Posted by Diomedes View Post
There's this ruleset.
That's very cool. It's for 3e, but I'm not sure how much you'd have to change it.
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Old 10-04-2010, 02:25 PM   #3
starslayer
 
Join Date: Dec 2006
Default Re: Damage to Armor

The problem with damage to armor is that some attacks no matter how plentiful will never wear armor down (You could shoot a tank with 5.56 rounds all day and never do more then mark it up).

On the other hand some attacks, no matter how minor, on some armor will degrade it. Ever just 1 point of cutting damage on a suit of cloth armor will eventually turn it to tatters.

I generally just deal with damage to armor by telling PCs occasionally that they need to pay a maintenance on there adventuring gear, valued at 1/10th the value of the gear (1/20th if they do the work themselves). The frequency of those upkeep goes up with what they were doing.
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Old 10-06-2010, 12:24 PM   #4
Peter V. Dell'Orto
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Join Date: Aug 2004
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Default Re: Damage to Armor

Quote:
Originally Posted by aesir23 View Post
That's very cool. It's for 3e, but I'm not sure how much you'd have to change it.
You shouldn't need to change it at all. I didn't, and kept using it after my campaign switched to 4e.

It's bookkeeping-heavy, but if you're worried about cumulative armor damage, I think you're already moving into a bookkeeping direction.

(Also note that Dan Howard gets a nod in that article - he was one of the crew of people who extensively commented and re-commented on that article while I was writing it. I think the newer solution is more consistent, but this one will still work if you like it.)
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