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#2 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
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My ongoing thread of GURPS versions of DC Comics characters. |
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#3 |
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Join Date: Dec 2006
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The problem with damage to armor is that some attacks no matter how plentiful will never wear armor down (You could shoot a tank with 5.56 rounds all day and never do more then mark it up).
On the other hand some attacks, no matter how minor, on some armor will degrade it. Ever just 1 point of cutting damage on a suit of cloth armor will eventually turn it to tatters. I generally just deal with damage to armor by telling PCs occasionally that they need to pay a maintenance on there adventuring gear, valued at 1/10th the value of the gear (1/20th if they do the work themselves). The frequency of those upkeep goes up with what they were doing. |
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#4 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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It's bookkeeping-heavy, but if you're worried about cumulative armor damage, I think you're already moving into a bookkeeping direction. (Also note that Dan Howard gets a nod in that article - he was one of the crew of people who extensively commented and re-commented on that article while I was writing it. I think the newer solution is more consistent, but this one will still work if you like it.)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| armor, damage, dungeon fantasy, low-tech |
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