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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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He's pretty powerful compared to a standard 250 pt DF knight, but not obscenely so. The powerful armor and the upgraded axe are the big advantages.
Couple of thoughts: 1) Don't let your DF game devolve into pure combat on the PCs' terms. Read the sections on Dungeon Parkour and think about terrain. This guy suffers horribly in mud, and if the ceiling starts to collapse, all that armor becomes a liability. If you give a variety of challenges, people can't overspecialize into super tank, because super tank gets stuck in the mud. 2) Introduce a cheap Enchantment (like $50 cheap) that provides Hardening 2, and let all the PCs get it. Then make sure that all the (mostly) intelligent monsters like orcs and ogres are wearing armor with Deflect +1, Fortify +1, Lighten 25%, and Harden 2, just like the PCs are. 3) You may want to consider adding Fiendish templates to a lot of your monsters. Near the end of my first DF campaign, I had an event that meant that all future foes were going to be demonically enhanced. That let me bump the "average" foes' skils, STs, and DXs up a couple of points so they could at least compete with the insanely skilled delvers. |
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| Tags |
| character development, dungeon fantasy |
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