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Join Date: Aug 2005
Location: Denmark
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We play are free-form DF game. I say freeform because it's not "true DF" but merely getting a lot of inspiration from it and it's all about hack 'n' slash.
Now I have a slight proble mwith one character. OK his not actually a problem ,and you might argue that the problem is actually me, the GM. Anyway, the players started out at only 150 pts, and have gotten a lot of CP each session. I try to create pretty challenging encounters (IMO), and I have almost killed several PC's a few times already. But one character is very powerful compared to the others. He is super DPS and super tank. He has Skill: 24, wpm (shield and axe), a large shield and a magical (AD(2)), dwarven axe. He does about 2d+9 (2) cut damage with each attack, and can easily make 3 atks with -4 deceptive (14/14/14) each turn without even spending FP. He only have a move of 3 though. He has DR:12 over almost all of his body (that's 9+3 natural). He has a parry at 15+3 and a block at 11+3. His dodge is only 7+3 though. His will is 12, (or 15 with Mental Strength). He is now at around 260 pts, so he is only 10 pts higher than a normal starting DF delver. Now my question is, is he out-of-proportion-powerful compared to your PC's or is he pretty fitting for a typical Knight. If this is also the level your PC's are at, what types of monsters do you regularly throw at them? ---- I'm not asking for how to get this character down" because *I could just design some monster that ignored DR and whose attacks could only be dodged. Or something that had malediction attacks and attacked with a skill of 20+. however I prefer to have normal brute-like creatures in my dungeons. Ogres, orcs ,trolls. And keep special attacks to the unique and rare monsters. I just find that this character is immune to most normal monsters and can kill them before the mage even gets to warm up a fireball. And I wondered if this was also how other people experienced DF melee-specialists (tanks). I've started to wonder if my common mobs are simply not pwoerful enough, or if I should design the encounters to be specificity tailored to attack his weaknesses. I very much want to avoid the last because I find that too much meta-play'ish. |
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| Tags |
| character development, dungeon fantasy |
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