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Old 10-03-2010, 03:06 PM   #1
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default How powerful are your DF PC's?

We play are free-form DF game. I say freeform because it's not "true DF" but merely getting a lot of inspiration from it and it's all about hack 'n' slash.

Now I have a slight proble mwith one character. OK his not actually a problem ,and you might argue that the problem is actually me, the GM.

Anyway, the players started out at only 150 pts, and have gotten a lot of CP each session. I try to create pretty challenging encounters (IMO), and I have almost killed several PC's a few times already.

But one character is very powerful compared to the others. He is super DPS and super tank. He has Skill: 24, wpm (shield and axe), a large shield and a magical (AD(2)), dwarven axe.


He does about 2d+9 (2) cut damage with each attack, and can easily make 3 atks with -4 deceptive (14/14/14) each turn without even spending FP.
He only have a move of 3 though.

He has DR:12 over almost all of his body (that's 9+3 natural). He has a parry at 15+3 and a block at 11+3. His dodge is only 7+3 though.
His will is 12, (or 15 with Mental Strength).


He is now at around 260 pts, so he is only 10 pts higher than a normal starting DF delver. Now my question is, is he out-of-proportion-powerful compared to your PC's or is he pretty fitting for a typical Knight.


If this is also the level your PC's are at, what types of monsters do you regularly throw at them?


----

I'm not asking for how to get this character down" because *I could just design some monster that ignored DR and whose attacks could only be dodged. Or something that had malediction attacks and attacked with a skill of 20+.

however I prefer to have normal brute-like creatures in my dungeons. Ogres, orcs ,trolls. And keep special attacks to the unique and rare monsters. I just find that this character is immune to most normal monsters and can kill them before the mage even gets to warm up a fireball. And I wondered if this was also how other people experienced DF melee-specialists (tanks).

I've started to wonder if my common mobs are simply not pwoerful enough, or if I should design the encounters to be specificity tailored to attack his weaknesses. I very much want to avoid the last because I find that too much meta-play'ish.
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character development, dungeon fantasy

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