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Join Date: Feb 2008
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Cards in Play:
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1. If I have to Run Away, is my initial penalty -3? (Steed, Snails and Dungeon -4, +1 from the Caltrops) 2. If I discard my Steed is my bonus +4? (Tuba, Boots, Elf and Caltrops +7, Snails and Dungeon -3) 3. Does the bonus provided by the Caltrops apply to my Steed? 4. If I wanted to keep my Steed and use my Wizards Flight ability, would the bonus be applied to my Steed? 5. If you use the Curse: Fly Paper Floors while in this Dungeon do the penalties overlap? 6. If I was Blending in Booty and had the Galleon (-1 to Run Away) would I have a -3 to Run Away until I discarded both my Ship and my Steed?
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I am nothing but a figment of my own imagination |
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#2 | |
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Join Date: Jul 2010
Location: Buenos Aires, Argentina
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Quote:
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MIB # 4879 |
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#3 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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It's not that simple once Ships and Steeds and Vehicles get involved. Please be careful of the overly glib answer.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#4 |
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Join Date: Jul 2010
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Andrew, when replacing the rider's bonus to Running Away with the Steed's, (based on the example above)can/should you draw a distinction between:
Elf Boots of Running Really Fast AND Tuba of Charm Caltrops My reasoning is that since the Steed is being ridden, the Elf and Boots bonuses wouldn't do anything. But the caltrops can still be thrown and the tuba still played while riding...perhaps? |
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#5 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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No, you should not, because the rule is simple and clear and we like it that way. As soon as you start trying to draw logic-based exceptions, it gets very fuzzy. You can always instate house rules if you would like.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#6 |
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Join Date: Feb 2008
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So am I supposed to draw from this that all my calculations for Running Away above were correct since no one has answered any of the questions?
OR Based off Andrews last answer.... 1. No it's -4 since the Caltrops don't count. 2. Yes 3. No, the Caltrops do not provide a bonus to my Steed. 4. The Wizard's Flight or similar abilities only work on you, you'd have to discard your Ship to get the bonus. 5. No, since they are so similar; they overlap. 6. Yes. But your penalty would be -4 until you discarded both your Ship and Steed.
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I am nothing but a figment of my own imagination Last edited by StaticHamster; 10-03-2010 at 08:32 AM. Reason: to answer my own questions. |
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