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Old 10-02-2010, 11:38 AM   #6
Trachmyr
 
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Join Date: Nov 2008
Location: Florida
Default Re: [HR] Making Techniques Viable (as more than "one-trick" specialists)

Quote:
Originally Posted by aesir23 View Post
I like the concept. Somewhere on these boards someone else proposed a different system for reducing the cost of techniques that also looked interesting.
Yeah... I think that was me actually. But that system used a convolted "Technique Points" which worked kinda like character points and had some other funkyness to it. The system above is much more streamlined, and based on the Dabbler Perk.

Quote:
Personally, I think I'm just going to do the following in my next campaign: Style Familiarity increases all the Techniques in that style by 1.

Now that's streamlined! But it certainly benefits styles with large numbers of techniques, and might make players shy away from more "tightly focused" styles. Perhaps charge for style familiarity a number of points per level based on the number of techniques in the style, kinda the way Talents work.

For instance 5 or fewer techniques is 1/level... 2/level for upto 10 techniques, 3/level for 15 techniques, etc. Perhaps counting Hard techniques as double.

But what about improving non-style techniques? Same as normal, or at a reduced cost? Often I'd want a few TA's (and maybe a combo) in addition to what the style offers.

--------------------

Thanks for you feedback folks!

Anyone else with ideas or comments?
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