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#1 |
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Join Date: Oct 2007
Location: Vermont
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I like the concept. Somewhere on these boards someone else proposed a different system for reducing the cost of techniques that also looked interesting.
Personally, I think I'm just going to do the following in my next campaign: Style Familiarity increases all the Techniques in that style by 1.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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#2 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Nice ideas! With the RAW it seems that most characters tend to have only 1-3 techniques and are rarely using something different...
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#3 | ||
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Join Date: Nov 2008
Location: Florida
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Now that's streamlined! But it certainly benefits styles with large numbers of techniques, and might make players shy away from more "tightly focused" styles. Perhaps charge for style familiarity a number of points per level based on the number of techniques in the style, kinda the way Talents work. For instance 5 or fewer techniques is 1/level... 2/level for upto 10 techniques, 3/level for 15 techniques, etc. Perhaps counting Hard techniques as double. But what about improving non-style techniques? Same as normal, or at a reduced cost? Often I'd want a few TA's (and maybe a combo) in addition to what the style offers. -------------------- Thanks for you feedback folks! Anyone else with ideas or comments? |
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#4 |
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Join Date: Aug 2004
Location: Austin, TX
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I've tried some games in which any Technique can be improved by +3 as a Perk, but your system seems a little more elegant for producing generalists.
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#5 | |
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Join Date: Aug 2007
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Having gone and had a look at your previous idea, I have to say that was similar to an idea I had. However instead of making a new advantage, I decided to simply base it off of relative skill level. So someone with a high Knife skill could have many knife techniques, but wouldn't have any for that solitary point in Axe/Mace. It uses bonus points, and it always starts when you get the weapon skill to DX+1, so the relative level above DX would be used to calculate the number of bonus points. I haven't decided if it would be 2 or 3 points per level, but I did decide the a 1-3-6-10-... progression provided to few points at the low end, too many at the high end. In all, I expect one technique per two levels above DX with this scheme. I have to decide how it interacts with Styles though.
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And to be honest, given that it's a point per +1 to a technique, a Dabbler style default improver seems overkill. You're exchanging things on a one for one basis either way. |
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#6 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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In other words, if someone takes the Shortsword Fighting Style, then when they get to Brawling at DX+1, Judo at DX+1, and Shortsword at DX+1, they get a bonus style Technique for each of those skills, at DX+2 they get have two bonus Techniques per skill of the style, and so on. |
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#7 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Talent: Boxing or whatever your style is? That already is practically RAW. modified so it doesnt affect skills direct just techniques maybe? So no double dipping and only helps when you fight using techniques rather then generic moves. |
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#8 | |
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Join Date: Sep 2004
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#9 |
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Join Date: Jan 2010
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Isnt the whole point of techs. to simulate the specilized focus and training of a specific martial artist? A generalist just sinks points into the base skill and does not limit and specilize his training by not taking techs.
Random Idea. If you want to encourage MA players to make use of a variety of techniques, create a varient Modular Ability that only applies to tecniques and has a preperation requirement of a couple of days dedicated training (or 4 hours if you want it to be more powerful.) This would represent the fighter practicing special moves and dedicated training to a specific set of moves. |
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#10 | |
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Join Date: Jun 2006
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It is clear that anybody with the skill can attempt any of its techniques at the listed default right? They aren't additional abilities - you don't have to buy anything other than the base skill to use them.
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-- MA Lloyd |
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| Tags |
| houserules, martial arts, techniques |
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