Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-30-2010, 07:08 PM   #1
zylosan
 
Join Date: Jan 2010
Default Cinematic Slam Attack.

Did I stat this out correctly? The advantage is intended to simulate a powerful slam attack that can throw a target a fair distance but deals the same amount of damage as a normal melee attack would.

Slam Power Attack (-60% + 100%), [5/level]: Innate Crushing Attack 5d+1 (Double Knockback, +20%; Melee Attack (ST-Based) 1, -25%; Only ST Wounds, -40%; Cannot Parry -5%, Cost FP 2, -10% ) + 100% ST-Based [20]

Notes: Cinematic Slam Attack, intended to cause significantly more knockback that a normal melee attack would provide without increasing the damage dealt to the target model. The attack only inflicts ST based thrusting damage, which is not included in the knockback calculations. The 5d6+1 Crushing is only used to determine knockback. Alternate Rule for Double Knockback: Double basic damage when calculating knockback distance, rather than doubling the knockback distance.
zylosan is offline   Reply With Quote
Old 09-30-2010, 07:56 PM   #2
lexington
 
Join Date: Jan 2010
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by zylosan View Post
Did I stat this out correctly? The advantage is intended to simulate a powerful slam attack that can throw a target a fair distance but deals the same amount of damage as a normal melee attack would.

Slam Power Attack (-60% + 100%), [5/level]: Innate Crushing Attack 5d+1 (Double Knockback, +20%; Melee Attack (ST-Based) 1, -25%; Only ST Wounds, -40%; Cannot Parry -5%, Cost FP 2, -10% ) + 100% ST-Based [20]

Notes: Cinematic Slam Attack, intended to cause significantly more knockback that a normal melee attack would provide without increasing the damage dealt to the target model. The attack only inflicts ST based thrusting damage, which is not included in the knockback calculations. The 5d6+1 Crushing is only used to determine knockback. Alternate Rule for Double Knockback: Double basic damage when calculating knockback distance, rather than doubling the knockback distance.
I would eliminate ST based and "only ST wounds". Replace them with Link (to punch) and No Wounding, much RAWer.
lexington is offline   Reply With Quote
Old 09-30-2010, 09:45 PM   #3
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by zylosan View Post
Slam Power Attack (-60% + 100%), [5/level]: Innate Crushing Attack 5d+1 (Double Knockback, +20%; Melee Attack (ST-Based) 1, -25%; Only ST Wounds, -40%; Cannot Parry -5%, Cost FP 2, -10% ) + 100% ST-Based [20]

Notes: Cinematic Slam Attack, intended to cause significantly more knockback that a normal melee attack would provide without increasing the damage dealt to the target model. The attack only inflicts ST based thrusting damage, which is not included in the knockback calculations. The 5d6+1 Crushing is only used to determine knockback. Alternate Rule for Double Knockback: Double basic damage when calculating knockback distance, rather than doubling the knockback distance.
Here's what I would do:

Slam Power Attack: Innate Attack 2d Crushing (Double Knockback +20%, Follow-Up to Normal Slam -0%, No Wounding -50%) [7/Level].

Notes: Pretty straightforward; you run into people, they blow backward and go down, with normal Slam damage for everybody. I left off the FP cost, but they won't want to overuse this one unless they have a lot of rigid DR.

Last edited by Gold & Appel Inc; 09-30-2010 at 09:53 PM.
Gold & Appel Inc is offline   Reply With Quote
Old 09-30-2010, 09:50 PM   #4
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by Gold & Appel Inc View Post
Here's what I would do:

Slam Power Attack: Innate Attack 2d Crushing (Double Knockback +20%, Follow-Up to Normal Slam +0%, No Wounding -50%) [7/Level].

Notes: Pretty straightforward; you run into people, they blow backward and go down, with normal Slam damage for everybody. I left off the FP cost, but they won't want to overuse this one unless they have a lot of rigid DR.
Yeah, I think this is right.

The problem with doing link is that it means either you can't do a normal melee attack without doing this (and you'd have to figure out the point cost for your normal melee attack and then figure out how much adding link would cost, which is a bit of a hassle) for +10%, or for +20% you can use the knockback without needing to slam.

So yeah, follow-up seems like it'd work better.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 09-30-2010, 09:56 PM   #5
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by Crakkerjakk View Post
Yeah, I think this is right.

The problem with doing link is that it means either you can't do a normal melee attack without doing this (and you'd have to figure out the point cost for your normal melee attack and then figure out how much adding link would cost, which is a bit of a hassle) for +10%, or for +20% you can use the knockback without needing to slam.

So yeah, follow-up seems like it'd work better.
Thanks! I was also thinking that it would use the normal Slam mechanics, so characters with high HP and Move aren't doing their punching damage with it and getting ripped off.
Gold & Appel Inc is offline   Reply With Quote
Old 09-30-2010, 10:09 PM   #6
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by Gold & Appel Inc View Post
Thanks! I was also thinking that it would use the normal Slam mechanics, so characters with high HP and Move aren't doing their punching damage with it and getting ripped off.
I hadn't thought of that, good point. And you're welcome :-)
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 10-02-2010, 04:39 PM   #7
zylosan
 
Join Date: Jan 2010
Default Re: Cinematic Slam Attack.

Part of the intended effect is that the Cinematic Slam does not inflict damage on the attacker making the slam. The 2 FP cost is intended to limit the frequency of usage.

The effect is intended to model two types of situations.
1. Big ass war golems body checking other golems out of the way or sending other units flying. (This one should probably be linked to a traditional slam type attack. But I do specifically want to not damage the attacker and not deal damage beyond the strenght of the attacker.

2. Special weapons quality (advantage with a gadget limitation.) that allows the model to make high powered attacks that will inflict far more knockback than size and strenght would indicate.

I do like the idea of linking it to a punch but did not read the link enhancement as working that way.
zylosan is offline   Reply With Quote
Old 10-02-2010, 05:18 PM   #8
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by zylosan View Post
Part of the intended effect is that the Cinematic Slam does not inflict damage on the attacker making the slam. The 2 FP cost is intended to limit the frequency of usage.

The effect is intended to model two types of situations.
1. Big ass war golems body checking other golems out of the way or sending other units flying. (This one should probably be linked to a traditional slam type attack. But I do specifically want to not damage the attacker and not deal damage beyond the strenght of the attacker.

2. Special weapons quality (advantage with a gadget limitation.) that allows the model to make high powered attacks that will inflict far more knockback than size and strenght would indicate.

I do like the idea of linking it to a punch but did not read the link enhancement as working that way.
Give the golems enough DR that they can slam things at their top move without injuring themselves. So long as you do the attack as a follow-up, and build the follow-up with no wounding, all the damage you're doing is the damage from the war machine body-checking you, not the damage that it'd really require to send you flying that far.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 10-02-2010, 05:59 PM   #9
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Cinematic Slam Attack.

Quote:
Originally Posted by zylosan View Post
Part of the intended effect is that the Cinematic Slam does not inflict damage on the attacker making the slam. The 2 FP cost is intended to limit the frequency of usage.

The effect is intended to model two types of situations.
1. Big ass war golems body checking other golems out of the way or sending other units flying. (This one should probably be linked to a traditional slam type attack. But I do specifically want to not damage the attacker and not deal damage beyond the strenght of the attacker.
I'm having trouble picturing a big ass war golem that doesn't have enough DR to reliably absorb its own Slams, unless it's made out of wicker or something. It would only receive a couple of points from the Slam, not the full extra follow-up damage with doubled knockback, bear in mind. Fatigue seems like a strange fit for golems as well (I usually apply the Machine metatrait), and it would seem kind of odd if a Slam from a being of equal mass and velocity could damage it but its own Slams could not in an identical collision.
Gold & Appel Inc is offline   Reply With Quote
Reply

Tags
warmachine


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.