Re: GURPS Shadowrun
I read the first 10 or 20 pages of that pdf you linked, and much like the original 4th edition system I just wasn't interested. You take all the mystique out of being a decker if everyone IS a decker, and the only thing separating you is the fact you have pricier programs.
In GURPS, the deck that does full VR costs more that's all, and its not anymore dangerous than the others from what I can tell. Granted, I'm still not sure how you accomplish walking around and chewing bubblegum when you're effectively asleep(which is how GURPS describes what your meat bod is doing while you're in the matrix) without having Compartmentalized Mind. (How do you accomplish that anyway?)
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