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Old 09-29-2010, 04:41 PM   #11
Godogma
 
Join Date: Jul 2010
Default Re: GURPS Shadowrun

I believe that it causes more problems than it solves and also doesn't fit the TL of the SR universe and also would require immense effort on the part of the GM to keep from overpowering the setting in the party's favor.

I also doubt its possible from a technological standpoint, especially to the degree mentioned. Unless of course the decker has compartmentalized mind and such things as that.

However, I do like the page in the article with the cyberdecks. Seems neat how easily that was worked up and how cheap they are as well. And however circular the discussion was thanks for the entertainment for the day.

Anyone have any inclinations on how to work out rigging? It may be possible that I'm missing something obvious in the GURPS books at this point as I am having another bout of sleeplessness but I'm interested in everyone's take on it.

Having never played a rigger before its an interesting topic to see how it could be done in GURPS.
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cyberpunk, gurps, shadowrun, tl9?


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