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#1 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
It's Dan's insertion of the "chinks in armor at -8" model to bypass, where it clearly doesn't belong, and which I consider an unplayable match for normal GURPS rules, that insertion is I was objecting to. ...and I said I was going to drop the subject since you guys thought I was overdoing it, so I need to just drop this. |
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#2 | |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Quote:
Last edited by DanHoward; 09-28-2010 at 07:43 AM. |
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#3 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Maybe RPK or Kromm can chime in, but I'm pretty sure they'll back up the following three suggestions:
"The Vitals" in GURPS is "that which you attack at at -3 penalty to get a x3 damage multiplier," and "The Vitals" can be rationalized as 'bits deep in the body, like the heart, lungs, liver, kidneys, and certain major blood vessels.' and "The Vitals" game-mechanical definition supersedes the fluffy rationalization bit from number two.
__________________
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#4 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I'll accept that rationale, but it is VERY counter-intuitive to me.
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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All I know is that this thread has confused the heck out of me. I'm looking forward to reading the actual rules even more now, just so that my head will stop exploding.
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#6 | ||
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Join Date: Apr 2005
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Quote:
Quote:
At least, that's how I'm reading this. |
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#7 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Couldn't simply be made an excuse that because of the Ribcage, to hit vitals in area 10 will be more difficult, let's say -6, and because you couldn't see, go down to -8.
Or you could make a new area: Lungs -5 to hit Treat as vitals for all purpose, but have DR 2 of the ribcage, useful when you opponent have the upper torso protected. |
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| Tags |
| armor, low-tech |
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