|
|
|
#21 | ||
|
Join Date: Jun 2005
|
Quote:
Quote:
I mean, come on, this is GURPS. OF COURSE you need an expert--it's the same as the real world!
__________________
My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
||
|
|
|
|
|
#22 |
|
Join Date: Oct 2004
|
[QUOTE=Sabaron]Under the description of the Survival skill (B223), it states "To live safely in a wilderness situation, you must make a successful Survival roll once per day. Failure inflicts 2d-4 injury on you and anyone in your care; roll seperately for each victim."
I was talking with someone and they reminded me of these stories: Aron Ralston With no water and as little hope of survival, Aspen mountaineer Aron Ralston, 27, used a pocketknife to amputate his own arm and free himself from a boulder weighing 800-1,000 pounds that fell and trapped him for five days in a remote desert canyon in eastern Utah. William Jeracki William Jeracki probably understands Aron Ralston's ordeal better than most. On October 6, 1993, Jeracki, a 38-year-old anesthetist from Conifer, Colorado, was fishing alone on a small creek near St. Mary's Glacier, outside Denver, when he accidentally dislodged a large boulder, which landed on his left leg and crushed it. Jeracki knew a snowstorm was forecast for that evening but had not left word with anyone about where he was going. Now, wearing only light clothes, he didn't believe he'd survive the night. He had to make a choice: amputate his leg or wait for help and risk dying of exposure. After three hours he pulled a pocketknife from his tackle box, tied off his leg with fishing line, and began sawing through his flesh at the knee. He sliced through tendons, nerves, and his patellar ligament until his femur slid out of the knee socket. Once free, he crawled to his truck, then managed to drive the stick shift a half-mile to Alice–St. Mary's, where he was air-evacuated to Denver's University of Colorado Hospital. Searchers recovered his severed leg, but surgeons were unable to reattach it. Today, Jeracki, who uses a prosthetic leg, declines to be interviewed about the incident, but it has had a profound impact on the course of his life—afterwards, he went back to school to become a licensed prosthetist. After his escape, Jeracki told the Associated Press, "I'll never know if that was the best possible decision. But I'm here. I feel lucky to be alive." It's debatable whether these are examples of Unluckiness or a failed Survival roll. Either way, it's best to not fool around in the wilderness unless you carry a pocketknife and are willing to use it! And notice this next guy, who's only a few miles from his car: Gilbert Gaedcke "Gaedcke left his hotel at 9:30pm the previous Sunday night, and drove to The Plume, on the east side of the national park, to see the spectacular show of lava entering the ocean. He made it successfully to The Plume, about three to four miles away over rough and trail-less terrain, but got lost on his way back to his rental car. He told the hotel that he would return at 10:00am the next morning, and when he did not return, they reported him missing." "When rescued, Gaedcke had cuts to his hands, and sores on his feet, even though he said he was wearing brand-new running shoes." No exploding flowers, but these stories should illustrate the dangers of the wilderness. |
|
|
|
|
|
#23 |
|
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
|
I should have thought of this one earlier. Wilderness: A Survival Adventure. It's an old PC game, pretty clunky old interface, but very informative.
The game also has a manual which acts as an introduction to aspects of survival. Reading the manual, and playing the game, will give you some very good ideas about the sorts of things which can go wrong in a survival situation... The game is abandonware. No longer put out. But you may be able to find it. Of course copying and distributing abandoned titles is entirely illegal, despite their being abandoned, and I would not endorse that. A google search for details on it is here. Of course that same google search will turn up many other online resources for it. If your players have a play around with that, and/or read the manual, they'll get a better idea of the stuff... Again, it's a question of focus in the game. Some people will enjoy all those details, and get a sense of accomplishment at overcoming these sorts of difficulties. Others won't. Just another case where you have to know what you and your fellow players enjoy. All this talk has made me want to run a survival adventure... a pity I've just started up my GURPS Immortals campaign:)
__________________
* husband * father * personal trainer * gamer * ... in that order Last edited by Jim Bob; 08-10-2005 at 08:21 PM. |
|
|
|
|
|
#24 |
|
Join Date: Oct 2004
Location: Daytona Beach area
|
It's on Home of the Underdogs, so it's about as legal as it gets. DLing the manual, since you say it's nifty, but the game itself is for DOS, and made in 1984. I don't think there's anything that can run that nowadays, is there? Maybe if someone's got W98 still... But not me. The manual will have to be enough.
__________________
What do you use to wash an OGRE? Katrina. Visit (and LIKE) the new More in Sanity page at: www.facebook.com/moreinsanity |
|
|
|
|
|
#25 | |
|
Join Date: Sep 2004
|
Quote:
|
|
|
|
|
|
|
#26 |
|
Join Date: Apr 2005
|
Never underestimate the power of sunburn, even in an otherwise temperate climate. Some years ago, I was working in an open field while wearing a short-sleeved shirt. Like an idiot, I didn't wear sunblock. After 4-6 hours of exposure I had second degree burns on my nose, my neck and the back of my arms, and painful first degree burns on my face and hands. With the dehydration associated with the burns, I easily took 2-3 HP damage. Mercifully, I never away from civilization, so I was able to rest and recover and apply (belated) first aid.
|
|
|
|
|
|
#27 | |||
|
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
|
Quote:
Quote:
As an example, imagine that you had a copy of GURPS Conan, which has not been in print for some years, that you scanned it and put it up online as a freely-downloadable pdf. Imagine that, like Underdogs, you said, "but hey, if the publisher contacts me and tells me to take it down, I will!" Would SJGames say, "okay, take it down, but as for it being there in the first place, hey, no worries!"? I don't think so:) We may or may not think it's moral to publish and distribute things which have been abandoned by their original publishers; that's a debate for another thread, probably in General Discussion. But it is not legal. Try the legal ways. Have a look on ebay, it's amazing the old stuff you can get, and cheap, too. Check your local PC game swap meets, where again, the stuff you find... wow. Quote:
It's a good game, and well worth finding legally and paying for, if you're interested in this sort of thing. I do wish they'd make an updated version. With greater processor power these days, they could take account of many more factors, allow you a third-person view so you could see how bruised and battered and shivering your guy was, improve the graphics, etc. But I guess the market is only for Big Gunz and H4wt Chixxors:(
__________________
* husband * father * personal trainer * gamer * ... in that order |
|||
|
|
|
|
|
#28 |
|
Join Date: Jul 2005
Location: SoCal
|
For reference most groups should be able to scare up try a scout handbook (boy or girl, girl guides for some countries).
__________________
The Aimster |
|
|
|
|
|
#29 |
|
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
|
I've had people offer me up to $5,000 for my 1970s era scout fieldbook.
__________________
MIB #1457 |
|
|
|
|
|
#30 |
|
Join Date: Dec 2004
|
Copyright is a good idea, but 95 years causes problems. First except some truely classics most music/programs/books will fade from memory long before they can be openly distributed. Second take a look at: http://www.sjgames.com/pyramid/login...e.html?id=4561 even if something is remembered chances are no copies will physically survive long enough.
|
|
|
|
![]() |
|
|