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#1 |
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Join Date: Jul 2010
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Alright, Shadowrun is pretty much TL9 ... however there are several TL10 items in amongst the others and I'm needing an adequate method of simulating Dikoting.
Here is the text from the Shadowrun 3e Man and Machine book; I'd like to figure out how to make it work in GURPS. Dikote is a process that places a thin diamond film on the surface of any solid surface. The diamond film imparts more structural strength and resilience. Dikoted surfaces are smooth and relatively frictionless, conduct heat well and can be modified to conduct electricity. Not everything can be glazed with Dikote. The item treated must be able to withstand the heat generated by the plasma used in the glazing process. Cloth and plastic cannot be treated by the process, though ceramics and most metals can. Game Effects: Dikoting a surface adds 2 to the barrier rating and +1 to any ballistic and impact armor. If used to coat a vehicle or drone it adds +1 to the vehicle's body and armor ratings; it takes up no CF. When dikote is used to coat a melee, throwing or projectile weapon add +1 to the Power of any attack with the treated weapon. If applied to an edged instrument such as a sword the weapons Damage level is also increased by one. For example, a sword that is normally (STR+2)M, would have (STR+3)S if Dikoted. Barriers use their normal ratings against Dikoted melee weapons (as opposed to the usual double ratings used vs melee attacks). Dikoting costs 1000 nuyen per 100 square centimeters (minimum 1000 nuyen cost). |
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#2 |
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Join Date: Jan 2005
Location: Neverland
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Well, in Shadowrun rules dikoting is soo overpower that it was ruled out in 4th edition. In Gurps I would rule that weapons coated in it are considered very fine weapons. As for armors, maybe consider then spaced armor?
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#3 |
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Join Date: Sep 2006
Location: Luxembourg
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The technology is current.
Shadowrun implementation, however, is beyond cinematic. If i remenber correctly, a troll with a dikoted katana or, worse, dikoted battle-arrows and a compound bow could cut through medium armored vehicles like butter... In gurps, a realistic approach would be +1 damage to edged weapon, and Dikoted mechanics would reduce their malf number. All dikoted gear would become easier to clean, and may perhaps gain +1dr versus heat/electricity. For a cinematic approach closer to Shadowruun, I would rule that dikoted armor gain one level of hardened, and dikoted weapons gain one level of armor divisor. Hope this help Celjabba Edit: As suggested above, treating dikoted gear as very fine is probably the best option. Last edited by Celjabba; 09-27-2010 at 05:28 AM. |
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#4 |
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Join Date: Jul 2010
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4th Edition Shadowrun is also distinctly NOT Shadowrun, it doesn't have the same feel it had when FASA owned the game or anything else that actually attracts me as a player or GM - I view the whole thing with intense dislike.
Yes the implementation in SR 3e was definitely cinematic, but the whole world was that way so there's really nothing against it for that. But a game that distinctly resets the entire technology base that was used in the original timeline and system then reworks it for full line simsense/decking on Wireless waves? Doesn't make any sense. Radio waves just don't have the necessary bandwidth to run that sort of thing across. But this isn't a SR forum and I'm not getting into that old argument. |
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#5 |
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Banned
Join Date: Aug 2004
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Superfine Blade? Ultra-tech page 163
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#6 | |
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Join Date: Jul 2007
Location: One Mile Up
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Quote:
That's what I'd do. |
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#7 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Yeah. Don't worry about the game mechanics in SR. What it comes down to is it makes sharp weapons hit harder. Just call it Superfine Blades (UT163).
If you want to allow it for armor, let PCs use it as per "Heavy" style (UT 175) without increasing the weight for 6 times cost. |
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#8 | |
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Join Date: Apr 2005
Location: Schleswig, Germany
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Quote:
__________________
No unconsenting english phrases were harmed during the writing of this post. |
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#9 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Quote:
If so, I guess the new hacking-/netrunning-rules from "Pyramid #3/21: Cyberpunk" would probably be a good solution... Though, I didn't try them yet (only read the description) - but maybe someone else can say if these are well suited for Shadowrun? |
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#10 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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I know the Third Edition hacking/cyberspace rules from GURPS Cyberpunk worked pretty well for my college group when we created our own "GURPS Shadowrun." If the ones form Pyramid are in a similar spirit, they should do just fine.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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| cyberpunk, gurps, shadowrun, tl9? |
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