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Old 09-22-2010, 05:29 PM   #12
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Making two-handed weapons more interesting.

Quote:
Originally Posted by Mathis View Post
Well maybe you're right and the duelling halberd is good enough as it is. If only the rest of the two-handed weapons were as useful.



Had forgotten about shields in close combat, but reach 2 two handed weapons are quite hampered in close combat too (they are of course easier to drop)

I just feel that in situations where 1. you can retreat 2. you can swing your giant axe/sword/halberd and 3. you have managed to bring your polearm along, the warrior with the two handed weapon should be at a greater advantage. There must after all have been a reason why people abandoned shields in the late medieval period (my only source for this is GURPS martial arts fluff).

That said I have actually been convinced that my houserule would require a revision of most of the two handed weapon/polearm stats.
Actually the reason was that since you cannot choose your strenght, and most warriors have at most ST12, with weapon+shield you can't penetrate armour.

About other 2H weapons, most will be fixed in Low Tech for +1 damage, and the Greatsword is a pretty nice weapon as well, Sw+3 and not unbalanced.

And just one more thing I forgot, against a charge, a Polearm could be fixed against the ground, in 1H weapons, the only that can do it as well is the spear, but spears can't be swing with Sw+4 damage
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