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Old 09-22-2010, 04:48 PM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Making two-handed weapons more interesting.

Quote:
Originally Posted by Mathis View Post
I just feel that in situations where 1. you can retreat 2. you can swing your giant axe/sword/halberd and 3. you have managed to bring your polearm along, the warrior with the two handed weapon should be at a greater advantage. There must after all have been a reason why people abandoned shields in the late medieval period (my only source for this is GURPS martial arts fluff).

That said I have actually been convinced that my houserule would require a revision of most of the two handed weapon/polearm stats.
Heavy armor that made the wearer mostly impervious to one-handed weapons, I gather.

GURPS may have a problem modeling that, because ST-based weapons seem to be quite capable of penetrating armor.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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