Quote:
Originally Posted by gilbertocarlos
If they have, let's say, ST13, and 2 levels of striking ST, this would result in 2d+2 with a sword, but 3d+1 with a dueling halberd, if they find an enemy with heavy armour, the 1d-1 extra damage will surely help.
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Well maybe you're right and the duelling halberd is good enough as it is. If only the rest of the two-handed weapons were as useful.
Quote:
Originally Posted by gilbertocarlos
Against Shields there is also the Close combat rules, who says that at close combat, you have -DB of skill.
And you don't need to make 2H weapons better in everything, just make them as useful as 1H, which they already are.
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Had forgotten about shields in close combat, but reach 2 two handed weapons are quite hampered in close combat too (they are of course easier to drop)
I just feel that in situations where 1. you can retreat 2. you can swing your giant axe/sword/halberd and 3. you have managed to bring your polearm along, the warrior with the two handed weapon should be at a greater advantage. There must after all have been a reason why people abandoned shields in the late medieval period (my only source for this is GURPS martial arts fluff).
That said I have actually been convinced that my houserule would require a revision of most of the two handed weapon/polearm stats.