Quote:
Originally Posted by gilbertocarlos
Yes, it does, a good way to make them regret having only an axe/mace+shield is to put them against an enemy with a dueling polearm, and, since he have a reach of 2, the strategy will be as follows:
Attack at a reach of 2
Dodge combined with Retreat for +3
repeat until PC is incapacitated
This, added with the new Low Tech shield HP and DR, as well as Icelander extra rules for shields, will help very much.
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The extra reach is nice and equalizes things but its not always possible to retreat, and even though a retreating man with a polearm has higher dodge compared to a man with a shield, the shield guy still has higher parry, which should be the melee specialists primary defense.
Weight is also in the favor of two-handed weapons (because of breakage), but for a adventurer, they also have a lot of things going against them. Especially in narrow skaven tunnels or in Imperial cities (where a halberd is a lot harder to hide than a broadsword)
Quote:
Originally Posted by gilbertocarlos
Obs-If they could afford a ST of 17, a skill of 18, and uses a Long spear+Shield, maybe what you should do is lower the players character points.
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The thrust damage was included for completion, we are currently in the 100 character point range, with two warriors with strength 13 + striking strength.
Can't really see who could make a two-handed thrust damage attack with ST 17+ though, maybe some high strength monsters.