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Old 09-22-2010, 03:22 PM   #5
Mathis
 
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Join Date: Jul 2010
Location: Sønderjylland, Denmark
Default Re: Making two-handed weapons more interesting.

Quote:
Originally Posted by gilbertocarlos View Post
Yes, it does, a good way to make them regret having only an axe/mace+shield is to put them against an enemy with a dueling polearm, and, since he have a reach of 2, the strategy will be as follows:
Attack at a reach of 2
Dodge combined with Retreat for +3
repeat until PC is incapacitated
This, added with the new Low Tech shield HP and DR, as well as Icelander extra rules for shields, will help very much.
The extra reach is nice and equalizes things but its not always possible to retreat, and even though a retreating man with a polearm has higher dodge compared to a man with a shield, the shield guy still has higher parry, which should be the melee specialists primary defense.

Weight is also in the favor of two-handed weapons (because of breakage), but for a adventurer, they also have a lot of things going against them. Especially in narrow skaven tunnels or in Imperial cities (where a halberd is a lot harder to hide than a broadsword)

Quote:
Originally Posted by gilbertocarlos View Post
Obs-If they could afford a ST of 17, a skill of 18, and uses a Long spear+Shield, maybe what you should do is lower the players character points.
The thrust damage was included for completion, we are currently in the 100 character point range, with two warriors with strength 13 + striking strength.

Can't really see who could make a two-handed thrust damage attack with ST 17+ though, maybe some high strength monsters.
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