|
|
|
#1 |
|
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Proposed Talent: Alchemist.
Alchemist: Alchemy, Chemistry, Poisons, Professional Talent (Distiller), Research, and Thaumatology. Reaction Bonus: anyone buying or critiquing your work. |
|
|
|
|
|
#2 | |
|
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Quote:
EDIT: Sir Pudding below is right "That you probably can wait more than a minute before bumping a thread. :)" I made this a separate post instead of adding it to my original post--oops! Last edited by Alden Loveshade; 09-05-2010 at 04:52 PM. Reason: Confess my oops |
|
|
|
|
|
|
#3 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
That you probably can wait more than a minute before bumping a thread. :)
What about it? I'd give it a more evocative name, like Natural Chemist. I'm not sure exactly why Distiller is in there, but not Brewer (or Cooking for that matter). I'm also not sure why Research and Thaumatology are included. I would also consider Hazardous Materials, Metallurgy, Biochemistry and Pharmacy (Synthetic) for somebody with an innate understanding of the chemical properties of matter. Last edited by sir_pudding; 09-05-2010 at 06:38 PM. |
|
|
|
|
|
#4 |
|
Join Date: Aug 2007
|
I think it;s "Professional _Skill_ (Distiller)" for one thing.
__________________
Fred Brackin |
|
|
|
|
|
#5 |
|
Join Date: Sep 2004
Location: Reading, England
|
There are two design philosophies concerning Talents: Talents represent unusual, innate abilities or perspectives; Talents encourage a particular PC role in the campaign world. If the former applies, I can't see the ability that links Alchemy and Chemistry with Research but leaves out Pharmacy (Herbal). If the latter applies, I'm not sure what the role is. Healer as apothecary? Artillery as grenadier? I think First Aid or Thrown Weapon might be needed for such roles.
__________________
Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
|
|
|
|
|
#6 | |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Quote:
Alchemy, Chemistry, Hazardous Materials (Magical), Pharmacy, Poisons, Professional Skill (Brewer), Professional Skill (Distiller), Thaumatology. [10/level]. Research seems off-base to me, and I'd put Pharmacy (either type) before Poisons, for certain. If you want to strip this down to just a basic six skills (for a 5-point Talent), drop the Professional Skills: Alchemy, Chemistry, Hazardous Materials (Magical), Pharmacy, Poisons, Thaumatology. [5/level]. I think that produces more believable results for a professional whose shtick is potions.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
|
#7 |
|
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Thanks for all your suggestions. Some of them reflect some of my earlier thinking, and some I never thought of. I'll give all this some thought.
|
|
|
|
|
|
#8 |
|
Join Date: Aug 2004
|
Herb Lore should fit into this scheme IF the campaign allows both skills.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
|
|
![]() |
| Tags |
| alchemy, reaction modifiers, talents, thaumatology |
|
|