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Old 09-05-2010, 03:57 PM   #1
Alden Loveshade
 
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Default Alchemist: New Talent

Proposed Talent: Alchemist.

Alchemist: Alchemy, Chemistry, Poisons, Professional Talent (Distiller), Research, and Thaumatology. Reaction Bonus: anyone buying or critiquing your work.
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Old 09-05-2010, 03:58 PM   #2
Alden Loveshade
 
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Default Re: Alchemist: New Talent

Quote:
Originally Posted by Alden_Loveshade View Post
Proposed Talent: Alchemist.

Alchemist: Alchemy, Chemistry, Poisons, Professional Talent (Distiller), Research, and Thaumatology. Reaction Bonus: anyone buying or critiquing your work.
What think?

EDIT: Sir Pudding below is right "That you probably can wait more than a minute before bumping a thread. :)" I made this a separate post instead of adding it to my original post--oops!

Last edited by Alden Loveshade; 09-05-2010 at 04:52 PM. Reason: Confess my oops
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Old 09-05-2010, 04:02 PM   #3
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Default Re: Alchemist: New Talent

Quote:
Originally Posted by Alden_Loveshade View Post
What think?
That you probably can wait more than a minute before bumping a thread. :)

What about it? I'd give it a more evocative name, like Natural Chemist. I'm not sure exactly why Distiller is in there, but not Brewer (or Cooking for that matter). I'm also not sure why Research and Thaumatology are included. I would also consider Hazardous Materials, Metallurgy, Biochemistry and Pharmacy (Synthetic) for somebody with an innate understanding of the chemical properties of matter.

Last edited by sir_pudding; 09-05-2010 at 06:38 PM.
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Old 09-05-2010, 06:34 PM   #4
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Default Re: Alchemist: New Talent

Quote:
Originally Posted by Alden_Loveshade View Post
Proposed Talent: Alchemist.

Alchemist: Alchemy, Chemistry, Poisons, Professional Talent (Distiller), Research, and Thaumatology. Reaction Bonus: anyone buying or critiquing your work.
I think it;s "Professional _Skill_ (Distiller)" for one thing.
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Old 09-06-2010, 05:07 AM   #5
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Default Re: Alchemist: New Talent

There are two design philosophies concerning Talents: Talents represent unusual, innate abilities or perspectives; Talents encourage a particular PC role in the campaign world. If the former applies, I can't see the ability that links Alchemy and Chemistry with Research but leaves out Pharmacy (Herbal). If the latter applies, I'm not sure what the role is. Healer as apothecary? Artillery as grenadier? I think First Aid or Thrown Weapon might be needed for such roles.
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Old 09-06-2010, 07:12 PM   #6
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Default Re: Alchemist: New Talent

Quote:
Originally Posted by Alden_Loveshade View Post
Proposed Talent: Alchemist.

Alchemist: Alchemy, Chemistry, Poisons, Professional Talent (Distiller), Research, and Thaumatology. Reaction Bonus: anyone buying or critiquing your work.
What does this Talent do, thematically? It seems like you want it to represent an innate understanding of what ingredients to mix together to produce specific results without horrible accidents. For a comprehensive Talent, I'd instead suggest:

Alchemy, Chemistry, Hazardous Materials (Magical), Pharmacy, Poisons, Professional Skill (Brewer), Professional Skill (Distiller), Thaumatology. [10/level].

Research seems off-base to me, and I'd put Pharmacy (either type) before Poisons, for certain. If you want to strip this down to just a basic six skills (for a 5-point Talent), drop the Professional Skills:

Alchemy, Chemistry, Hazardous Materials (Magical), Pharmacy, Poisons, Thaumatology. [5/level].

I think that produces more believable results for a professional whose shtick is potions.
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Old 09-20-2010, 09:07 PM   #7
Alden Loveshade
 
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Default Re: Alchemist: New Talent

Thanks for all your suggestions. Some of them reflect some of my earlier thinking, and some I never thought of. I'll give all this some thought.
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Old 09-21-2010, 12:19 AM   #8
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Default Re: Alchemist: New Talent

Herb Lore should fit into this scheme IF the campaign allows both skills.
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