Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-14-2010, 05:22 AM   #14
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: [SPACE] Terraforming Rules

Quote:
Originally Posted by JediKnight83 View Post
I guess when I say mechanics, I am talking about things that I can do outside of the actual game universe. Inside the game universe, planets are already terraformed. Though a Genesis missile might not be a bad agent in game.
If i understand correctly, you want to know, for a given TL, how far you can modify a given planet data from its original state.

The answer is :
it depend a lot of the TL and of wich ^superscience are available.
I don't think there is any fixed rules for this.

At lower TL, i you can mostly assume that a planet can be shifted to any state possible for her mass, size and orbit, the TL will only decide how much time and work is needed.

At tl12+, you can change mass, size and orbit, so you just decide what result you want. Nearly anything is possible, although some result will be unstable and require maintenance as dataweaver pointed out.

Hoep this help

Celjabba
Celjabba is offline   Reply With Quote
 

Tags
space, terraforming


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.