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Old 09-11-2010, 11:48 PM   #6
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: [Campaign-Specific] Character Build: One Player's Telepath

Mindlink only removes the need to roll with Mind Reading if they choose not to resist. Is it the expectation that an entire city will voluntarily participate in (or at least not resist) having their minds read?

Instead of having a large network of minds, how about making it so he can initiate Mind Reading reflexively with little chance of failure (Long-Range 2 and Reliable 10?). Then he can just shift his attention around reflexively. Adding Detect-Based, Reversed (GURPS Supers, p. 33) allows you to initiate a mind reading by detecting the mind rather than seeing or touching the person. See the Mindscan ability (GURPS Supers, p. 48) for an example of how this combination works.

It's also possible that whatever functionality you expect to get out of reading an entire city of minds at once might better be represented by other abilities (Clairsentience, Blessed, Intuition, etc.).

Also, I'm not sure what you mean when you say that abilities will piggy-back off Telesend.
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build advice, infinite worlds, iswat, psionics, telepathy


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