Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-08-2010, 08:32 PM   #21
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by Mailanka View Post
But I question your taste on Mage: the Ascension. In my experience, it doesn't work as advertised. It doesn't, in fact, work at all.
I ran a campaign lasting two years or so with it that my players look back on as one of their favorites. It had the best freeform magic system I had ever seen till I ran Buffy the Vampire Slayer.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-08-2010, 08:34 PM   #22
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: GURPS is becoming the only game I'll run

I tend to run more GURPS than anything else, although I feel that my most successful games weren't GURPS.
sir_pudding is offline   Reply With Quote
Old 09-08-2010, 08:36 PM   #23
Phaelen Bleux
World Traveler in Training
 
Phaelen Bleux's Avatar
 
Join Date: Apr 2005
Location: Chicago, IL
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by copeab View Post
A "right tool for the right job" sort of thing. As much as I like GURPS, I'd never use it for Star Wars (the d6 version handles it far better), for example. While GURPS is my go-to system in most cases, there are a few system I would use instead for very specific settings (if for some reason I ever ran supers, I'd dig out by yellow box Marvel Super Heroes).
I have used GURPS for SW and thought it did well except when vehicles come into play. GURPS has traditionally been terrible for providing rules for tactical vehicular combat and stats for the vehicles themselves. WWII changed that a little (and you changed it a lot), but in the 1980s there was no way I'd try Twilight 2000 for GURPS. Now, mmmmm, maybe. . .

The other thing is that I have a "reluctant" gaming group. They are not keen on trying new games; by changing genres without changing the ground rules, I am able to exercise a broader range of creativity without starting entirely from scratch.
__________________
"People demand freedom of speech as a compensation for the freedom of thought which they seldom use." -- Kierkegaard

http://aerodrome.hamish.tripod.com

Last edited by Phaelen Bleux; 09-08-2010 at 09:15 PM.
Phaelen Bleux is offline   Reply With Quote
Old 09-08-2010, 09:20 PM   #24
Not another shrubbery
 
Join Date: Aug 2004
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by whswhs
I ran a campaign lasting two years or so with it that my players look back on as one of their favorites. It had the best freeform magic system I had ever seen till I ran Buffy the Vampire Slayer.
I mentioned my problems with MtA before... and I did not get any better feel for it in the GURPS conversion :/
I like the rest of the Unisystem mechanics in Buffy, but I never really payed any attention to the magic system.
Not another shrubbery is offline   Reply With Quote
Old 09-08-2010, 10:14 PM   #25
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by Not another shrubbery View Post
I mentioned my problems with MtA before... and I did not get any better feel for it in the GURPS conversion :/
I like the rest of the Unisystem mechanics in Buffy, but I never really payed any attention to the magic system.
I thought it was brilliant. In fact, I wrote a rules addendum: a guide to GMs on how to roll for spell research efforts, based on a description of what the spell needed to do. Drop me a note with your e-mail if you'd like to see a copy.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-08-2010, 11:44 PM   #26
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by copeab View Post
if for some reason I ever ran supers, I'd dig out by yellow box Marvel Super Heroes.
Amen to that. GURPS Powers/Supers are RPG superheroes, and the rules are great as far as that goes. I've yet to see any RPG other than MSH that so fully describes the feel of a *comic book* superhero.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Old 09-09-2010, 06:01 AM   #27
Poppyseed45
 
Join Date: Jan 2005
Location: Hungary
Default Re: GURPS is becoming the only game I'll run

Wow, my thread grew!

In any case, it's good to hear others' experiences. A lot of you match mine. As I've said elsewhere, I can't be arsed to learn yet another set of rules. I liked experimenting too, and in fact I'm sure I'll buy other games and run them (for example, I'm a big Mongoose Traveller fan).

But for really running and trying stuff, I think it'll be GURPS. One complaint from my second to last group (and two of those people are helping to form the new group I'll play with next week) was that we switched games too often; the settings and story were liked, but not the system changes. I think, if I stick to GURPS for a bit, and go for different settings and such, everyone will be happy.

It's an experiment for me. I used to switch systems/games/settings every 3-4 months. Maybe its time to stick to something. I certainly feel so.
Poppyseed45 is offline   Reply With Quote
Old 09-09-2010, 06:02 AM   #28
BlackLiger
 
BlackLiger's Avatar
 
Join Date: Jun 2010
Default Re: GURPS is becoming the only game I'll run

A friend of mine a few years back used Heros System to run a sci-fi campaign with enhanced humans. (By a few, I mean back in the days of 3e GURPS, hence why he avoided it. It didn't do what he wanted)

He now wishes to resurrect that setting. I've shown him the GURPS books for 4e and explained to him how fast I could convert pretty much each of the character concepts he's explained, and even set up templates to create "enhanced" (who'd qualify for cheaper base stats up to a point but the template comes with it's flaws. Like unusual biochemistry) and "psychics" (Bester, Babylon 5. he likes that style)

I'll still run BASIC (percentile, Call of Cthulhu (same company)) on occasions when I don't want a rules heavy system for newbies (roll D100, get less than your % chance of success on the skill) and I'll still buy other systems. But GURPS is what I've ended up statting up things in (including a Battlefield 2142 TITAN)


Edit: Also, Ars Magica is good if you want that flavour and setting style and the ability to truly 'create' spells on the fly for mages.
__________________
In the name of Kane
#Gurps IRC channel, irc.sorcery.net #gurps
BlackLiger is offline   Reply With Quote
Old 09-09-2010, 07:20 AM   #29
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by kmunoz View Post
Amen to that. GURPS Powers/Supers are RPG superheroes, and the rules are great as far as that goes. I've yet to see any RPG other than MSH that so fully describes the feel of a *comic book* superhero.
The biggest headache with comic book superheroes is they cover such a huge range--from the mystery men (Batman, Phantom ,etc) through the moderately powerful (Spider-man, Cage), through the powerhouses (Superman, Sliver Surfer, Thor, Hulk) to totally off the scale insane power level (Hal Parallax, Specter, Dark Phoenix, Mxyzptlk, Mad Jim Jaspers, etc)

I tried building the 1938 version of Superman under GURPS 3e rules and he was insane. The Silver Age just to get the minimum level of his powers was even more ridiculous.

Last edited by maximara; 09-09-2010 at 07:24 AM.
maximara is offline   Reply With Quote
Old 09-09-2010, 07:53 AM   #30
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: GURPS is becoming the only game I'll run

Quote:
Originally Posted by maximara View Post
The biggest headache with comic book superheroes is they cover such a huge range--from the mystery men (Batman, Phantom ,etc) through the moderately powerful (Spider-man, Cage), through the powerhouses (Superman, Sliver Surfer, Thor, Hulk) to totally off the scale insane power level (Hal Parallax, Specter, Dark Phoenix, Mxyzptlk, Mad Jim Jaspers, etc)

I tried building the 1938 version of Superman under GURPS 3e rules and he was insane. The Silver Age just to get the minimum level of his powers was even more ridiculous.
Mayfair's 1st edition DC Heroes game demonstrated that Batman's normal punch (ST 5) KILLS the Joker (Body 2) automatically, so they instituted a 'Mother may I?' approach. You had to call lethal damage before rolling dice or it was automatically non-lethal.

The Spectre ata one point in the 1960s was fighting a major demon from Hell and they were picking up GALAXIES and hitting each other with them!

Green Lantern's organization is set at the center of the universe. Green Lantern has been to something called the Promethean Barrier, set at the end of the universe. He can get from one of those places to the other in a couple of hours.

What is exactly so friggin special about the Flash being able to run at lightspeed?

Emulating comics is good practice to familiarize yourself with a set of rules. It's bad play.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Reply

Tags
gurps fan, systems


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.