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Join Date: Jan 2005
Location: Hungary
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Seriously. The last campaign I ran started out in Spirit of the Century, but after great table annoyance with the rules (especially Aspects) I decided to switch it to GURPS and all was well.
Fast forward a few months. I have left said group for various issues, and starting a game with a new group. I originally pitched a particular fantasy idea for Reign, which the group agreed sounded good. So, I start giving out setting details, and they start sending character ideas. Reign, I discovered, simply wasn't flexible enough to handle some of what they wanted. (And there was also the issue of shoehorning in the Company rules for no real reason, but that's more my issue than anything else). So, naturally, I said, hey, GURPS, and nobody disagreed, and at least one player was happy with the idea (she'd played it with me before in a cyberpunk game). Thing is, when I think of GURPS, I feel like it's easy, familiar, and the like. I also feel like it's just so damned logical and easy to adjudicate as a GM, that I'm finding it's harder and harder for me to use other systems now. The logic thing even holds for the illogical bits like magic and so on. This is the second time in a row I've given some other system a pass in favor of GURPS. Is it the same for you? Or almost? If so, why? |
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| Tags |
| gurps fan, systems |
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