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Old 09-05-2010, 12:05 PM   #11
demonsbane
 
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Join Date: Jun 2006
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Default Re: The art of Dungeon Fantasy 13: Monsters 1

Quote:
Originally Posted by Edges View Post
I never got the impression that DF was meant to be as silly as Munchkin... maybe in the same direction but not all the way there.
That's a point.

Quote:
Originally Posted by b-dog View Post
(...) So some drow were serving Lolth and they fought against the House of Eilservs (the house Eclavdra rules) which serve the Elder Eye. Eclavdra just wanted to gain power so that she could replace Lolth as the queen of the drow. The Elder Eye just granted Eclavdra powers so that it could become free and this god who destroy the entire universe if it became free so it was merely using Eclavdra.
I believe is easy to understand what you're saying with this: the same plot, twists and themes we can see in other supposedly "non-silly" genres, contradicting statements as:

Quote:
Originally Posted by Kromm View Post
It isn't about deep scene-setting or storytelling. It's about whipping out a combat map and slaughtering things to bits for rewards . . . kind of like Munchkin, with GURPS rules.
Because taking the partial for the total results in reductionism.
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