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#1 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Note that nobody gets anything for free here. You make a 250-point character, and if you want to be a nonhuman, you have to figure out where to find up to 75 points for your racial template. That comes out of points on your professional template. This means that humans have more template-specific stuff where nonhumans have racial templates . . . which means that humans know more spells, have more abilities in their powers, and can start out with more professional power-ups allowed at character creation. That is, they're better at their niche.
Still, if you feel that humans should get something special, go ahead and give them something! Since I really loathe old-school class-race restrictions – whether you word them as "humans are more versatile" or "halflings can't be martial artists" – I wouldn't mess with that side of things in any canonical publication. Probably the simplest move would be to say that humans can spend earned points freely to add or improve Luck (from Luck, through Extraordinary Luck, to Ridiculous Luck) and Serendipity, regardless of what the templates, lenses, and power-ups for their profession indicate. This explains why humans seem to be the dominant race, despite their lack of bodily weaponry, innate talents, etc. If that still doesn't seem cool enough, tack on other Luck-related traits, allowing humans to acquire Daredevil retroactively, buy Destiny, etc.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 |
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Join Date: Sep 2004
Location: Canada
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The alternative with humans and that pile of extra points they don't have to spend on being human is to lens into another template, of course - which goes back to the "humans are generalists" meme. The elf thief can't do it, he's too busy spending points on "elf".
One way to do this is to start players with 250 points for a professional template, then 50 for a race template or a lens or upgrading to the 250 point template - if you're strict about the entire lens being bought at once, races that cost less than 50 points will be stuck spending those "extra" points on their main profession powerups or racial powerups, while the humans (And halflings) get to be thief-scouts or scout-swashbucklers or wizard-barbarians or whatever they feel like doing with 50 extra points. For a lower point game, start them with a 200 point template from Eric's Dungeon Fantasy On The Cheap and then the bonus 50 points. This is the direction I'm going with the game I hope to start soon if I ever get my act together.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 |
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Join Date: Jan 2008
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There is probably some room for "General" power-ups. Ones not specific to race or archetype but with some other generic stat prerequisites.
You could make luck/serendipity with limiters and specifications: Luck (only with rapier skill) Luck (random treasure tables) Serendipity (random treasure tables) <-- that maybe an enhancement not a limitation... sounds too sweet. :D Serendipity (girl/guy in every port) <--- for the DF Pirates! Though swashbucklers could have it too I suppose. No clue on point costs for such things. :D |
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#4 | |
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Join Date: Aug 2005
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Quote:
I noted this when making an ogre vs half ogre holy warriors. With the limits on disads you couldn't get as much ST for the character. |
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#5 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 |
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Join Date: Aug 2005
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#7 |
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Join Date: Jan 2006
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Consider making WL the human "perk." Regardless of template, humans can pump it high. Helps explain human dominance, is a useful thing for most PCs, and almost required of a hero anyway.
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#8 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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OK, I missed that abbreviation. WL = ?
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#9 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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"White Lightning?"
"Weight Limit?" "Wacky Lemons?"
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#10 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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"Wladimir"?
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy |
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