Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-29-2010, 12:26 PM   #16
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Converted Abiltiy: Tough

Quote:
Originally Posted by zylosan View Post
Silly perhaps but I enjoy the discussions.
Well, I mean that actually trying to convert one mechanic directly is a poor technique, because the underlying philosophies of the games are different and the balances have different end results in mind.


Quote:
HT +2, Resistance to Metabolic Hazards +3, Hard to Kill 2 (Added effect, If this bonus makes the difference between success and failure of a death save, you DO NOT collapse apparently dead or unconsious. + 50%) and Hard to Subdue 2.
Don't make it hard to kill. Instead make it hard to Subdue: this keeps the toughies fighting except when gibbed by massive attacks(and they might even survive a few of those), rather than being knocked out and coming to later.

"Tough" is probably best represented as a combination of Hard to Subdue and high HT. Trollkin arn't the only tough models out there though. The resistance to metabolic hazards applies to the Trollkin, rather than as a blanket "tough" component.

For what it's worth, here's what I would propose as a racial template for troll kin:
ST +4, HP +2, DX -1, HT +3, Basic Speed -1, SM +1
Hard to Kill 2, Hard to Subdue 2, Resistance to Metabolic Hazards +3, Regeneration(slow) and regrowth. Hamfisted and some form of social disadvantages are in order. Social Stigma(Barbarians) is suitable for Kriel Trolls who arn't living in the human cities. Appearance you may have to figure out someway else: I think some trollkin look silly and buffonish, but some are real swell lookers.

Trollkin are large and powerful by human standards and can take greater abuse than a man. They are somewhat clumsier and less agile, and notably slower in a foot race than a man.

Full blooded trolls, on the other hand, are considerably dumber(IQ -2 or even 3), but are also much larger(SM 2 or 3, ST +8, HP +4) and solid. And their regeneration is much more extreme. Dire trolls are, again, even dumber and larger. I'd expect them to have high 20s ST scores, with low 30s a distinct possibility. And some really cool tricks in the case of earthborn.
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
 

Tags
conversion, hordes, warmachine


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.