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#16 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Well, I mean that actually trying to convert one mechanic directly is a poor technique, because the underlying philosophies of the games are different and the balances have different end results in mind.
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"Tough" is probably best represented as a combination of Hard to Subdue and high HT. Trollkin arn't the only tough models out there though. The resistance to metabolic hazards applies to the Trollkin, rather than as a blanket "tough" component. For what it's worth, here's what I would propose as a racial template for troll kin: ST +4, HP +2, DX -1, HT +3, Basic Speed -1, SM +1 Hard to Kill 2, Hard to Subdue 2, Resistance to Metabolic Hazards +3, Regeneration(slow) and regrowth. Hamfisted and some form of social disadvantages are in order. Social Stigma(Barbarians) is suitable for Kriel Trolls who arn't living in the human cities. Appearance you may have to figure out someway else: I think some trollkin look silly and buffonish, but some are real swell lookers. Trollkin are large and powerful by human standards and can take greater abuse than a man. They are somewhat clumsier and less agile, and notably slower in a foot race than a man. Full blooded trolls, on the other hand, are considerably dumber(IQ -2 or even 3), but are also much larger(SM 2 or 3, ST +8, HP +4) and solid. And their regeneration is much more extreme. Dire trolls are, again, even dumber and larger. I'd expect them to have high 20s ST scores, with low 30s a distinct possibility. And some really cool tricks in the case of earthborn.
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Hydration is key |
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| Tags |
| conversion, hordes, warmachine |
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