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#1 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
1 - just accept the fact that machines cannot use Extra Effort, fleshies can or 2 - make the skill HT based and damage the machines for over exerting; no, that's silly, the stat won't change the fact that machines getting tired is illogical. Or is it? They don't get tired but they overheat and may suffer damage due to excessive wear and tear... Zombies break. It doesn't do what I wanted anyway, I mean, 12 rounds of full combat followed by 60 of taking a break? 30-MoS would be better... And not just "NFactions"
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| Tags |
| combat rules, martial arts, melee |
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