Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-27-2010, 02:07 PM   #91
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by Kromm View Post
random hits are on the whole a wash . . . they hinder the attacker as often as they help him, and are in no way a uniformly "free" advantage.
Tactically speaking, in a lethal fight, cutting damage is almost always useful regardless of location (assuming relatively similar DR on all locations). Given a choice between targeting the torso, and targeting randomly with a decent chance of inflicting a fight-ending blow (crippling blows are also major wounds, for instance) I find that with a cutting weapon random location is often the best option.
sir_pudding is offline   Reply With Quote
Old 08-27-2010, 02:25 PM   #92
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by sir_pudding View Post
Tactically speaking, in a lethal fight, cutting damage is almost always useful regardless of location (assuming relatively similar DR on all locations). Given a choice between targeting the torso, and targeting randomly with a decent chance of inflicting a fight-ending blow (crippling blows are also major wounds, for instance) I find that with a cutting weapon random location is often the best option.
Major wounds aren't all that fight-ending sometimes. But in a melee fight most forms of crippling are going to have a dramatic impact regardless.

Cutting is probably the most random-target friendly damage type.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 08-27-2010, 02:32 PM   #93
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by Ulzgoroth View Post
Major wounds aren't all that fight-ending sometimes. But in a melee fight most forms of crippling are going to have a dramatic impact regardless.
My point was crippling his leg, and maybe causing a him to fail a knockdown roll is often preferable to doing less than 1/2 HP damage to the torso (since torso armor is usually better). It is certainly preferable to missing the leg. This makes random attacks with cutting weapons often a good tactical choice.
sir_pudding is offline   Reply With Quote
Old 08-27-2010, 02:47 PM   #94
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by sir_pudding View Post

This makes random attacks with cutting weapons often a good tactical choice.
Which is fairly consistent with real-world knife training, which can be grossly oversimplified as "If you have a good edge, slash like mad. There are no bad targets."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 08-27-2010, 02:50 PM   #95
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by Kromm View Post
Which is fairly consistent with real-world knife training, which can be grossly oversimplified as "If you have a good edge, slash like mad. There are no bad targets."
Yes, absolutely and therefore GURPS wins again (Kromm may drink a glass a of wine in the Game Designers drinking game)! Seriously though I just wanted to point out that random location is not always a poor tactical choice as you seemed to imply.
sir_pudding is offline   Reply With Quote
Old 01-25-2012, 09:50 PM   #96
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by Icelander View Post
Both training and innate psychological make-up play a role.
And situation. "If I give up the beating will stop" versus "If I give up I and/or my buddies will be used for bayonet practice."
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 01-25-2012, 10:42 PM   #97
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Targeting specific locations, difficulty and fairness issues

Quote:
Originally Posted by RyanW View Post
And situation. "If I give up the beating will stop" versus "If I give up I and/or my buddies will be used for bayonet practice."
Spammer necro, man.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Reply

Tags
combat, hit locations

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.