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Old 08-27-2010, 01:43 PM   #5
zylosan
 
Join Date: Jan 2010
Default Re: Converted Abiltiy: Tough

Unkillable is not really what I am looking for as it prevents you from dieing from failed death saves.

The problem with just using Tough to Kill is that if you make your save vs death you are still unconsious. The trollkin standard write up has Hard to kill, Hard to subdue, and extra HT and HP. All of which come into plan during standard small group combat or knocked on the head by a falling anvil. It might be better priced as Hard to Kill (Special, does not fall unconsious). Only downside is that you keep having to make death saves if you are at negative HP.

"Disabled" in this context is unconsious, dead, coma, or lack of FP sufficent to disable.

Instant death effects result in the model being removed from play and Tough does not activate.

The effect is intended to represent the abiltiy to reduce what would normally be a disabling attack to a "minor hit"
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