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#81 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
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This is why I like leaving that option of a random hit on the table, most of the time you don't use it, but in some instances it makes perfect sense to use it. |
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#82 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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If we're talking about armored combatants I would totally agree, but don't you think that a random attack is, in almost all fights against someone without body protection, better than a normal torso attack? ("better" because of the good chance to hit a point where it really affects your opponent - ok, if you're doing "a lot" of damage, than you might waste some of it, but I think this is rather a special case, especially if we consider that limb cripples are quite effective)
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#83 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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This type of attack represents a precise strike at the most convenient and most easily hit target available, the "random" part of it is the determination of what that easily hit target is, not the attack itself. |
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#84 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Am I overlooking something? |
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#85 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
The -5 to hit someone in the face or -4 to hit their foot is based on it not being convenient to do so, in real life it's much easier to hit people in the face or stomp on their feet as they move about and give you that opportunity. That random roll simply signified what is most convenient to hit that second without requiring a lot of exposition on the part of the GM. In other words, in a very narrative game I could say "Your opponent steps up to punch at you, weaving and positioning his head within easy striking distance of your fists, you're at +5 to hit his face." But most of us GMs aren't going to be that narrative and we often forget to give enough detail on realistic opportunities, so that random roll can help, sometimes. |
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#86 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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What you're overlooking is that generally, random hit location hurts you as often as it helps you. Yes, you certainly can win the lottery and strike a hit location that's optimally affected by your weapon of choice, despite lacking the skill or refusing the accept the penalty to hit that part with a called shot. However, you can also lose. A spear hitting the arm doesn't get its ×2 wounding modifier; a leg hit that puts a gunman on the ground makes him no less dangerous to you, as being on the ground gives him no penalty to hit (p. B551) and even lets him brace (p. B364); any limb hit wastes injury beyond that needed to cripple; a lethal skull hit in a self-defense situation could have you up on charges; any hit that happens to randomly land on a more-armored area is simply less effective; and so on. Averaged out over all kinds of weapons and combats, random hits are on the whole a wash . . . they hinder the attacker as often as they help him, and are in no way a uniformly "free" advantage.
Anecdotally, players in my campaign absolutely detest random shots because the majority of the time, enough body blows to drop someone to 0 HP is the goal. Throwing a big, potentially fight-ending shot, rolling the dice, and hearing, "Okay, you crippled his hand" . . . well, that isn't a good thing. I've never seen random hit locations consistently work out better than torso hits.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#87 |
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Join Date: Jun 2010
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Thats kinda what I like about the Millennium's end system you pick your target and how well you rolled decides how close to that target you hit. and it might hit open air or it might hit a hit location on the completely opposite end of the body.
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#88 | |
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Join Date: Jan 2006
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#89 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Aces and Eights does this as well, it's one of the few things I thought was good about that game. Too bad it's otherwise generally unplayable, IMO.
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#90 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Thanks for the great help! |
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