Quote:
Originally Posted by OldSam
What do you think of giving a generic penalty of -1 (?) to random attacks?
(mainly to avoid giving away free headshots etc. "for nothing" and also to represent a slightly higher chance of missing, due to the unprecise, chaotic nature of the attack)
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Quote:
Originally Posted by Phoenix_Dragon
Less "unprecise, chaotic," more "whatever presents itself," I would think.
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Exactly, there's no need to penalize the attack, sometimes the head is easier to hit because the opponent has ducked right onto your fist, it happens all the time.
This is why I like leaving that option of a random hit on the table, most of the time you don't use it, but in some instances it makes perfect sense to use it.