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#21 | |
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Join Date: Mar 2010
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Quote:
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#22 |
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Join Date: Aug 2007
Location: Rochester, MN
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It's one of the variants under the Zombie template (or Skeleton?). I don't have my book here, otherwise I could give you a page number.
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#23 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I'd find it more interesting if a demon-possessed body was always the result...
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#24 |
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Join Date: Aug 2007
Location: Rochester, MN
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Another thought might be to look to Bio-Tech for inspiration and set up a magical clone bank...
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#25 |
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Join Date: Aug 2007
Location: Rochester, MN
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Another thought I had: Instead of using "human" bodies, why not play necromantic games with animal bodies? Probably for more plentiful and with fewer ethical delemnas.
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#26 |
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Join Date: Sep 2004
Location: Canada
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I could see something potentially workable right out of Magic via Shape Stone and Stone to Flesh, actually. If a bit round-about.
However, your player isn't looking for a baroque solution, and I don't blame them. My recommendation would be to allow him to research a variation of Zombie with twice the base cost to skip the requirement for raw materials, but only creates Zombies of a specific type for each version of the spell. So Create Human Zombie, Create Orc Zombie, etc. After that use the usual cost variations to create a skeleton with a projectile attack based on firing bone shards, or whatever. These Zombies would be Permanent magical effects, subject to destruction by Dispel Magic, or disruption by the anti-Creation effects.
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| 4th edition, create corpse, spell design |
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