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Old 08-26-2010, 12:11 AM   #17
Captain-Captain
 
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Join Date: Aug 2004
Default Re: Spell Design?: Create Corpse

Quote:
Originally Posted by Sunrunners_Fire View Post
So. I have a necromancer character who wants to create her own corpses (for eventual animation), rather than needing to wait until people die or just killing them. The character has developed a sense of ethics ... falling in love does terrible terrible things. :)

However, while I can easily design the ability as a Power, I'm hitting blanks with spell design. Figuring that y'all are inventive people, asking for help with the problem can't hurt.

Parameter Requirements: Permanent Duration. (We've looked at the Creation spells and those aren't viable because of the maintenance requirements.) Shouldn't take more energy than creating a tree (Create Plant, for 15 energy) (trees are way bigger than a human corpse, though they are also more complex). A set of prerequisites that make sense; additional custom spells as requirements allowed.

Or, if its' been published before, feel free to point me to the right place. I have access to most of the 3rd and 4th editions if necessary. :)

Can't find it now, but I swear I read an option in GURPS Undead that let you use Zombie or the spells for making more potent Corporeal Undead using thingst hat resembled dead bodies, ie manniqueines or statues.

In any event, making a variant of those spells that will turn that bronze of General Lee into a Zombie Confederate General shouldn't be any difficulty to the GM to make (I'd put an inherent -5 penalty to casting the spell on a body that never experienced death - no penalty to animate fossils IF fossils are considered destroyed (the original material has been utterly replaced with minerals).
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