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Old 08-25-2010, 08:59 AM   #61
Green-Neck
 
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Default Re: Targeting specific locations, difficulty and fairness issues

I think adrenaline is a major factor in ones actions after an injury.
If you perceive a threat [like Germans shooting at you at Normandy] adrenaline will keep you acting through fear and pain.

I was attacked by a police officer at an up-to-that-point peaceful protest for approx 16 damage to the skull - and I was able to make rational decisions about how to escape, and make good that escape. As soon as I was safe I passed out. Without adrenaline [ie. if a brick fell on my head at work] I think I would have gone down like a sack of spuds.

I certainly do not have combat reflexes, significant military training or high Will.
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Old 08-25-2010, 09:27 AM   #62
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Default Re: Targeting specific locations, difficulty and fairness issues

Babbling again about ME hit location system, which I really do think is kind of cool - if you can't tell from the overlays, ME uses a percentile system, and thus can afford a much higher resolution on these charts. I'm not sure how much use this is in GURPS - Perhaps set "dead on target" as "Success by X" where X is some positive number and count down from there, instead of using Margin of Failure. I like X = 5 but I'd have to experiment.
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Old 08-25-2010, 09:27 AM   #63
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Default Re: Targeting specific locations, difficulty and fairness issues

Adrenaline is a proven pain killer and stimulant.
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Old 08-25-2010, 09:45 AM   #64
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Default Re: Targeting specific locations, difficulty and fairness issues

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Originally Posted by Bruno View Post
Babbling again about ME hit location system, which I really do think is kind of cool - if you can't tell from the overlays, ME uses a percentile system, and thus can afford a much higher resolution on these charts. I'm not sure how much use this is in GURPS - Perhaps set "dead on target" as "Success by X" where X is some positive number and count down from there, instead of using Margin of Failure. I like X = 5 but I'd have to experiment.
The way it works in ME is that you place the overlay over the picture. You then roll your gun skill or whatever and that number on the overlay is where you hit. The higher you roll the closer to your intended target. So your hit location and to hit roll are one roll.
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Old 08-25-2010, 09:54 AM   #65
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Default Re: Targeting specific locations, difficulty and fairness issues

So in GURPS terms it would mean the larger your margin of success, the closer you hit to the targeted hit location with a margin of success 10 being dead on.
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Old 08-25-2010, 10:01 AM   #66
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Default Re: Targeting specific locations, difficulty and fairness issues

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The way it works in ME is that you place the overlay over the picture. You then roll your gun skill or whatever and that number on the overlay is where you hit. The higher you roll the closer to your intended target. So your hit location and to hit roll are one roll.
The problem is that you can have 25 different points on the overlay for ME, because you use percentile dice and can miss by 25 points without it being an insane situation. You can't do that in GURPS, there's not enough resolution in the system.
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Old 08-25-2010, 10:08 AM   #67
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Default Re: Targeting specific locations, difficulty and fairness issues

True.. you would have to redo the overlays with a 3 to like 25 with lower numbers or something along those lines.
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Old 08-25-2010, 05:14 PM   #68
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Default Re: Targeting specific locations, difficulty and fairness issues

I would just expand an existing GURPS rule. If you miss by 1 point then you hit an adjacent target. If aiming for the torso then roll randomly to see if you hit a limb or the head. If aiming at an extremity then you hit the torso. Miss by 2 or more is a complete miss.
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Old 08-25-2010, 05:32 PM   #69
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Default Re: Targeting specific locations, difficulty and fairness issues

yeah but i like the ME thinking. if your target is knealing you could easily hit the lower leg or miss entirely...
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Old 08-26-2010, 02:30 AM   #70
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Default Re: Targeting specific locations, difficulty and fairness issues

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having limbs hacked off.
BTW, how do limbs get hacked off? Let's say a 10HP character gets a 8HP cutting wound in the leg. Is that leg cut off or just crippled?
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