|
|
|
#61 |
|
Join Date: Jan 2009
Location: Fryers Forest Australia
|
I think adrenaline is a major factor in ones actions after an injury.
If you perceive a threat [like Germans shooting at you at Normandy] adrenaline will keep you acting through fear and pain. I was attacked by a police officer at an up-to-that-point peaceful protest for approx 16 damage to the skull - and I was able to make rational decisions about how to escape, and make good that escape. As soon as I was safe I passed out. Without adrenaline [ie. if a brick fell on my head at work] I think I would have gone down like a sack of spuds. I certainly do not have combat reflexes, significant military training or high Will.
__________________
A fine blend of hillbilly and permaculturist. |
|
|
|
|
|
#62 |
|
Join Date: Sep 2004
Location: Canada
|
Babbling again about ME hit location system, which I really do think is kind of cool - if you can't tell from the overlays, ME uses a percentile system, and thus can afford a much higher resolution on these charts. I'm not sure how much use this is in GURPS - Perhaps set "dead on target" as "Success by X" where X is some positive number and count down from there, instead of using Margin of Failure. I like X = 5 but I'd have to experiment.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
#63 |
|
Join Date: Jun 2006
Location: Helmouth, The Netherlands
|
Adrenaline is a proven pain killer and stimulant.
|
|
|
|
|
|
#64 | |
|
Join Date: Jun 2010
|
Quote:
|
|
|
|
|
|
|
#65 |
|
Join Date: Jun 2006
Location: Helmouth, The Netherlands
|
So in GURPS terms it would mean the larger your margin of success, the closer you hit to the targeted hit location with a margin of success 10 being dead on.
|
|
|
|
|
|
#66 | |
|
Join Date: Sep 2004
Location: Canada
|
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
|
#67 |
|
Join Date: Jun 2010
|
True.. you would have to redo the overlays with a 3 to like 25 with lower numbers or something along those lines.
|
|
|
|
|
|
#68 |
|
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
I would just expand an existing GURPS rule. If you miss by 1 point then you hit an adjacent target. If aiming for the torso then roll randomly to see if you hit a limb or the head. If aiming at an extremity then you hit the torso. Miss by 2 or more is a complete miss.
|
|
|
|
|
|
#69 |
|
Join Date: Jun 2010
|
yeah but i like the ME thinking. if your target is knealing you could easily hit the lower leg or miss entirely...
|
|
|
|
|
|
#70 |
|
Join Date: Jun 2010
Location: Kiev, Ukraine
|
|
|
|
|
![]() |
| Tags |
| combat, hit locations |
|
|