Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-24-2010, 10:22 AM   #24
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Power Grappling and 'grappling rolls'

Quote:
Originally Posted by DouglasCole View Post
I don't know that this was a design goal for Perks, though. I understand your desire for it, but all skills aren't created equal either.
I'm not obsessed with making every Perk precisely equal. On the other hand, I would prefer that choices between them were realistic choices that could be made to distinguish characters from each other. This demands that none of them are so inherently superior to other Perks that not choosing it would be a deliberate decision to cripple the character compared to someone who did.

I'm not saying that Power Grappling was that bad. But in splitting it, there is certainly more variety between grappling Perks and perhaps an opportunity for more characterisation in choosing them. I also plan to add some grappling Perks. For one thing, there probably ought to be one which provides a bonus to break free rolls.

Defensive Grappler?
Provides a +2 bonus in Quick Contests to break free?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
 

Tags
grappling, martial arts, perks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.