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#2 | ||
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Join Date: Mar 2006
Location: Iceland*
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Quote:
Random hit location is not so good when you can do massive damage, though, and are facing a foe who might continue to fight after losing a limb (troll, undead, etc.). A hit to a limb is capped at HP/2+1, so if you would otherwise have done 12x1.5=18, it's a bit of a let down to be capped at 6 because you hit an arm instead of the torso. Quote:
Other than that, one could suspect this oddity of being related to game balance. The penalties to hit the various hit locations were assigned a long time ago and they are a combination of various factors, including size, how much it moves around, how difficult it is to defend, etc. There's a fudge factor involved too and it's not impossible that the skull and head got higher numbers than otherwise because a hit there is often fight ending.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| combat, hit locations |
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