Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-23-2010, 07:39 PM   #1
Beowulfenator
 
Beowulfenator's Avatar
 
Join Date: Jun 2010
Location: Kiev, Ukraine
Default Targeting specific locations, difficulty and fairness issues

Here's what Basic Set says:
"You never have to target a hit location - you can always just strike at “whatever target presents itself.” To do so, attack with no modifier for hit location."

Question number 1. What's the point of aiming for the torso? Consider a lightly armored target: DR2 on torso and groin, DR1 on limbs and unarmored head. Why would anyone try to hit the guy's torso (let's say with a saber - cutting attack)? There's a pretty high (i'd say about 80%) chance a random hit would land elsewhere, and would produce much better results. The limbs are less armored, and a collapsed combatant with a crippled leg is pretty much out of combat. A crippled arm as well, especially right arm. The head and face are even better damage-wise. And all that without the pesky to-hit penalty!

Question number 2. Is it so hard to hit the head versus hitting arms? I've heard an opinion from a fencer that hitting the head is not harder than hitting the shoulder, and certainly easier than hitting a hand. Yet the skull is at -7 to hit.

Am I overlooking something?
Beowulfenator is offline   Reply With Quote
 

Tags
combat, hit locations


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.