Quote:
Originally Posted by DouglasCole
Off list, Kromm pointed out to me that this is something many get wrong; there are so many QCs in grappling that it's easy to forget that THIS one is a REGULAR contest.
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Just so. Which is why I feel that Arm Locks are particuarly problematic, with their +9 in the Quick Contest. They effectively offer a short-cut to what is functionally almost as good as a pin and what a short-cut it is! No weaknesses, really.
As always, I don't like it when one combat option is so clearly superior to others than it makes no sense to use anything else. That does not seem to me to reflect reality and it does not make for interesting role-playing during combat either.