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#21 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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This is part of a Ready maneuver, and while I'd mitigate penalties based on having Pinned (big, maybe total removal of penalties), or Grappled (partial removal), your opponent, I'd mostly adjudicate this as something part of a combat maneuver.
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#22 | |
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Join Date: Aug 2010
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In my previous posts I have turned DX into ST to illustrate the basic problem that I see, but we can easily take it to the logical extreme and say that instead of buying ST+skill, we simply buy 5 levels of skill. In this way we use Power Grappling to end up with extremely high "strength" for grappling purposes without actually being strong at all, or even the stronger fighter. We have the highest skill level, and have also turned the Wrestling +1/+2 skill bonus into an uncapped bonus based on any of the 3 grappling skills. One of my brainstorms both removes the skill aspect which Icelander seems to object to, and reinforces the "bigger guys throw their weight around" concept that you and I seem to agree on as being logical. Power Grappling: +1 strength in all regular or quick contests to do with grappling if you outweigh your opponent. If you are also stronger, add the difference of your unmodified strength scores. Double this bonus if your Size Modifier exceeds that of your opponent. Completely untested, but it seems to make more sense to me on paper. Decent start? |
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#23 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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once you back off, and learn the skill based on DX, adding the ST component to it makes sense to me. of course, maybe this means Power Grappling isn't a Perk. it's just how people fight: 1. The ST delta between the two should definitely apply. Or maybe you can apply as many levels of delta-ST as you have levels of skill or something, to represent that there ARE right and wrong ways to have superior ST boost your move. 2. The size modifier thing, as well as weight, should apply to all of this stuff, unless you're deliberately targeting only a body part (working on a giant's finger might be like a Leg Lock or something)
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#24 | |
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Join Date: Mar 2006
Location: Iceland*
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Both are logical traits for a highly trained athlete in a grappling style to have, but it's easy enough to imagine a character whose concept only calls for one of these two.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#25 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I need to think on it more. My only issues with ST, Weight, and SM usually revolve around the mastery of DX, but there are a lot of rules, including Power Grappling, that make up for this AND make a lot of sense.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#26 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#27 | |
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Join Date: Mar 2006
Location: Iceland*
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The cases I think that are not the same effect at all is when you are replacing ST with ST-based skill. This is a case where the utility of the Perk is not connected to your ST score at all. It actually helps the weak, but skilled akidoka make up for his lack of ST with his skill. Which is fine, I guess, but I'd prefer that be a different Perk.
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#28 | |
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Join Date: Mar 2006
Location: Iceland*
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I rather think that Power Grappling would still be useful even if it only allowed the ST for DX substitution and I think that a Cunning Grappler Perk that allowed ST for ST-based skill substitutions would also be useful enough. But if I'm convinced that it is not, I'd prefer to add a minor benefit to both of them than bundle them together. They don't seem to be thematically connected enough for that.
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#29 | |
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Join Date: Aug 2010
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In terms of crunch, I still maintain that it is worth significantly more than a 1 point perk. The argument can be made that all grappling should rely on strength by default, but this would require so much testing and balancing that I personally won't try to implement it as a house rule. If I were to go this route though, instead of a perk I would probably utilize a technique-to-use-with-other-techniques along the lines of Counterattack, essentially upping the cost to bring into line better. |
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#30 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
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