Re: Power Grappling and 'grappling rolls'
Except that from what I can figure, turning DX into ST + Skill is still a net gain across the board for defenses, to-hit, and of course after-grapple.
I suppose there are probably break points at high levels where the extra basic speed/move is a significant advantage, or at very low levels where putting everything into skill at the exclusion of either ST or DX would be best, and of course in a broad enough game dexterity has other skills and uses (we are focusing on unarmed grappling here which skews perspective). But at the very least these would be specific situations, not Generic scalable rules.
In the unusual situation of grappling compared to normal shooting/striking combat, once you do land a hit you don't need to worry about it any more. The ST guy will break free with trivial ease, while the technical guy is completely boned.
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