Re: Power Grappling and 'grappling rolls'
I have recently come to a similar conclusion that Power Grappling is probably too strong for a 1 point perk.
The benefit to dexterity is to-hit and active defense, but since ST costs 10 fewer character points you recover 2.5 skill levels by switching DX to ST and buying up skill, which nets +0.75 parry, +1.5 to-hit, and otherwise +3.5 once grappled.
I gets even weirder depending how you interpret "grappling rolls" if you utilize Judo and its ability to substitute a skill roll for practically any close combat DX check. The entire DX attribute becomes largely irrelevant in the context of unarmed combat... obviously a guy with a gun across the street should still win.
I like the idea of the perk and I've brainstormed some concepts to nerf it a bit, but this whole thing is untested. So before I try to fix something that isn't broken: what is the obvious mistake I'm making?
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