Quote:
Originally Posted by Icelander
I'm not arguing that these should be the same skill. But I do feel that it is extremely illogical to assess a -2 to skill for someone using a weapon with a grip insufficiently wide with two hands, but give an effective -4 to skill when someone uses a weapon designed for the purpose the same way.
I think the penalty ought to be the same, with training in the two-handed form and technique (Two-Handed [foo] skill) being available to raise it.
What is the reason for the huge default* between Broadsword and Two-Handed Sword?
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I'm on the train, replying from my phone, so excuse me if I don't check the books.
I would rule in my games that you can use a weapon that can be used both one handed and two handed with either skill when using a defensive grip. You just apply the necessary bonuses/penalties to the relevant stat line
In my games, my house rule is that you can improve from default, for any skill, as a double cost hard technique, making it cheaper past the initial adaptation, where the cost is the same.