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#19 | |
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Join Date: Oct 2008
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Quote:
Also remember that the benefit is absolute, not relative. At 17/11 the DA level is 2 giving -4/-2 = 13/9. This moves P[landed blow] from 42.6% to 53.1%. Sure, that's only a 10.5% benefit, but it's a ~24.6% improvement. I know percents are often confusing in this respect. For example, if your initial chance was 20% and DA moved it to 40% that's a "benefit" of 20%, but an improvement of 100%. Meaning hits are twice as likely as they were, 40% is 200% of 20%. See how easy it is to use three different percents to represent the same thing? Since the later two are easier to get confused with imprecise language, I stuck with "benefit" being the actual additional improvement in chance to hit. A benefit can never be more than 100%, but an improvement can be above that. For example: Attack 24 / Defense 16. Without DA, your odds of landing a blow are 10.91%. You need a critical hit. Chart says that optimal DA is 6 levels bringing the contest to: 12/10 = 37.97% chance of landing a blow. Benefit chart says 27.06, which is true, 10.91+27.06=37.97 But this more than tripled your chance of success! You are 3.48 times more likely to hit. That's a 248% improvement! In the Skill 15-17 range you can see improvements of 20-40% over the original values. |
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| Tags |
| deceptive attack, gurps, min max |
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