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#15 |
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Join Date: Sep 2004
Location: Torino, Italy
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A really interesting work...
Allow me to make some observations: 1) often, a Deceptive Attack will grant a very minor benefit. It is somewhat less useful than I thought. E.g., for attack skill in the 15-17 range, a DA improves your chances to hit by +5%/+10% AT MOST. 2) if the enemy best defense is not Dodge, the DA benefit will be even lower than the tables indicate. That's because forcing your enemy to use up his Parries/Block will penalize his further defenses; so having your attacks Blocked or Parried is often better than risking to fail them outright with a DA. (because other fighters could, and will, attack your enemy forcing him to use his lower dodge). 3) For very good defenses VS not-so-good attacks, the "best DA option" is often not intuitive at all, and it changes weirdly. E.g., if you are facing an enemy with an effective Defense of 16, and your attack skill is 16, your best option is an ordinary (not Deceptive) attack. But if your attack skill is either 15 or 17, your best option becomes a -6/-3 Deceptive attack!
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| Tags |
| deceptive attack, gurps, min max |
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