Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-16-2010, 03:11 AM   #1
dublindog
 
dublindog's Avatar
 
Join Date: Oct 2008
Default Optimum Level of Deceptive Attack

Min/maxers rejoice, I have calculated the optimum levels of Deceptive Attack you should take, assuming knowledge of the defender's Active Defense score.
UPDATED!
http://img696.imageshack.us/img696/4...eattacksma.png

This was accomplished by calculating the overall probability of a hit (attack succeeds, defense fails) including Critical Hits and automatic Fails. You'll notice the effect of critical hits along the bottom especially, where you lose the benefits of DA by dropping your chance at a critical hit (on a 5 or 6) combined with the odds of a defense roll of a 17 or 18 always being a failed defense (lowering a defense of 18 to 17 or 16 garners the attacker no benefit in odds of a successful attack).

The rules prevent you from dropping your effective skill below 10, so I started the chart at Skill = 12. And while I've never run across such a high defense in a real game, I assume it's possible and so there's no reason not to include all possible defense scores.

Last edited by dublindog; 08-18-2010 at 03:53 PM. Reason: updated photo link, fixed chart to note rules violations
dublindog is offline   Reply With Quote
 

Tags
deceptive attack, gurps, min max


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.