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#101 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#102 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Posted Version 1.19J (still in beta)
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Major updates this version include: -Implementation of Performance Profiles. You can now assign each engine to one of two Air or two Space profiles for calculating Accel, Speed, Hnd/SR, Delta-V, and FTL rating. Scroll all the way to the Right of the High-Thrust/Ram-Rocket checkboxes to see the two columns dedicated to assigning Performance Profile status. -Revamp of the Crew Requirement calculations. -Ability to assign Fuel Use to Stardrives. Currently doesn't do anything but generate a note for the chosen Stardrive type, but in the future I plan to add a use over time/per jump which can be calculated and noted properly.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#103 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Posted Version 119k
This is actually really close to me declaring it "finished" for the time being. -Minor bug fixes -Fixed a couple of incompatibility problems with Open Office -Posted Open Office and Excel 2007 version of the spreadsheet Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#104 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#105 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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No. From what I can tell Open Office uses a completely different Macro language, which would require me to completely rewrite all of the Macros from scratch. I may endeavor to do that... someday... but for now Macros simply don't work in Open Office. As I said before, Macros don't do anything that's absolutely required for the sheet to work, they just add some nice functionality.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#106 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#107 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Posted Version 1.19L
-Fixed RoF for low TL guns to use the updated chart from SS7 -Stripped the Macros from the Open Office version -More bug fixes Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#109 | |
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Join Date: Jun 2010
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Open Office again. Latest version. |
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#110 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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OpenOffice didn't like something I did when I added the ability to create Performance Profiles; the sheet is supposed to automatically use all the engines unless you start assigning some to a profile. Unfortunately in OpenOffice it's not doing that, however if you assign an engine to one of the Performance Profiles it will correctly calculate all the statistics for Air & Space performance. Look for the Performance Profile column all the way to the right, just to the right of the High-Thrust/Ram-Rockets checkboxes.
In the Basic Combat system Missiles are given a range just like any other weapon. In the Hex-Based combat system they are instead given a Delta-V, but no range per se. Theoretically they could have an infinite range; launch them in a direction and they'll keep going forever, just slowly.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-17-2010 at 10:02 AM. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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