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#15 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I somewhat like the idea of a sliding +2 bonus: Base damage is unmodified swing or thrust crushing, base Parry is 0, and you get +2 – total – to allocate between damage and Parry at the start of each turn. This would reflect various transitional grips, and be independent of whether you selected All-Out Attack, Committed Attack, Attack, Defensive Attack, or All-Out Defense, which would give all their usual bonuses and penalties . . . although naturally, someone who planned to pick All-Out Attack (Strong) or All-Out Defense (Increased Parry) would lump the +2 into damage or Parry, respectively. It would also be independent of combat options. Thus, a staff fighter could get the listed damage with no special Parry bonus, the listed Parry with weak damage, or something in between, and the justification for this extra level of trim would be the relative ease with which one can adjust staff grips.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| martial art, polearm, rules interpretation, rules question, staff |
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