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Old 08-07-2010, 11:13 PM   #1
RobKamm
 
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Join Date: Sep 2004
Location: Chicago
Default Re: Required Attribute points

Here's what I ended up using:

Code:
Specialties, basevalue(0)

Attribute Cost, basevalue(ST:ST::Points + ST:DX::Points + ST:IQ::Points + ST:HT::Points + ST:Hit Points::Points + ST:Fatigue Points::Points + ST:Will::Points + ST:Perception::Points)

<SNIP>

x(_
	#message("You will need to spend at least 60 points on Attributes and select three specialties packages.")_
			),
		 needs(_
			ST:ST >= 10,
			ST:DX >= 10,
			ST:IQ >= 10,
			ST:HT >= 10,
			ST:Hit Points >= 10,
			ST:Will >= 10,
			ST:Perception >= 10,
			ST:Fatigue Points >= 10,
			ST:Attribute Cost >= 60,
			ST:Specialties = 3_
),
It is clunky, but seems to be working. The Specialties is just a counter for some small skill packages that the player must select from.

Last edited by RobKamm; 08-07-2010 at 11:14 PM. Reason: Hit 'submit' too soon
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