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Old 08-07-2010, 09:02 PM   #11
Mgellis
 
Join Date: Nov 2004
Location: Flushing, Michigan
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by ericbsmith View Post

That said, in the last beta I believe that I'd added the drop-down menus for the alternate fuel types but had yet to hook in the functionality. I just uploaded my current version, which should have the fuel stuff complete. It now generates notes for each engine stating what type of fuel it is using (handy both for when using an alternate fuel and to figure out what type of fuel a given engine actually uses). It also calculates a Delta-V figure for each type of engine and displays it under the entry field for that engine, and displays the single best Delta-V on the the Vehicles Table.
It is showing the fuel--that is a nice feature--and the high thrust switch is working, but I still cannot get it to accept alternate fuels. For example, the antimatter thermal engine uses hydrogen and with the generic fuel or hydrogen it works fine. If I switch over to water, it behaves as if I had not added a fuel tank at all. Or am I just doing it wrong?

Thanks again for all your work on this. What a cool program!

Mark
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet


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