Quote:
Originally Posted by joppeknol
I was planning on using a combat map, and I would like to avoid moving two peons for every turn.
I think a nice thing for the 1 step per turn rule is that the guy who steps in first, hits first, but cannot add a retreating dodge. The net effect is I think that it makes a guy on the offensive more likely to stay on the offensive (he can't retreat.). The guy who retreats has an advantage until he hits the ropes.
Of course, this is my idea, and I am definitely not experienced. On the other hand, I don't think the game will suffer much if I make the wrong decision here.
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That'll be fine, many GMs do that to avoid that whole retreating letting you move more than normal type of thing.
The thing is that realistically with boxing and many other martial arts like fencing and other swordfighting you can take many small shuffle steps in order to close in and retreat, weaving back and forth on attack and defense, though none of those small shuffle steps would actually add up to a full "Step".
Both the Retreat and the Attack Steps in game are very generous for playability reasons so as to allow people to more easily see the movement, but a normal boxing or fencing Retreat in reality is a matter of inches, not of feet.