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#1 |
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Join Date: Mar 2010
Location: USA
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Been a while since I last posted, but I've got a new thought problem for you guys.
I'm transcribing a TL12^ race into GURPS, and I'm trying to figure out the damage that their main planet-destroying weapon does. It's a spinally mounted conversion beam (as per ultra-tech), and it takes 4 of them constantly firing for 15 minutes to detonate an earth-sized planet (the beams tunnel through the planet and detonate the core). So what I'd like to know is: -How many dice of damage per second does this beam produce? -How much energy will this beam consume? Explanations using math and/or physics is welcome. Thanks in advance! |
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#3 |
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Join Date: Jun 2008
Location: Milwaukee, WI
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This is going to sound an awful lot like useless trolling but this seems to merely an academic exercise.
It just seems at these levels you could simply say it costs a lot of TL12^ Energy (requiring a large shipboard power source and recharge in minutes) and being hit with it results in anything less than TL12^ shields and equipment being obliterated. But then, most of my spaceships are powered by handwavium.
__________________
Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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#4 |
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Join Date: Feb 2009
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If you want the official take on it, there is a sidebar in GURPS Supers that goes over how much damage it would take to destroy the Earth that happens to be viewable on page 7 of the preview PDF.
The thread that was linked to might be more scientifically accurate, though. I'm not sure, since I didn't take too much time to look through it. But the section in Supers does seem to make sense. |
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#5 |
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Join Date: Mar 2010
Location: USA
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Thank you for the link sir_pudding. I hadn't seen it.
I assume "kinetic kill" means smashing some other celestial object into it. The race has focused almost all of it's research efforts into energy manipulation, so they're not exactly inclined to chuck a moon at it if they already have beams at their disposal. Besides, the original targets for the weapons were actually hollowed-out planetships, which usually had enough firepower to take out objects like that. As for Fwibos, I have considered handwavium, but I've worked on these guys for a long time before I came to GURPS, and I wanted to see what their abilities would translate as. Still, for actual play purposes (if that ever happens) handwavium will do nicely. |
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#6 |
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Join Date: Sep 2006
Location: Luxembourg
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the energy to detonate an earth like planet so that it fly appart is usually estimated at 2E32 Joules, lower limit.
see http://www.stardestroyer.net/Empire/...DeathStar.html for the details. (for reference, the sun output about 4E26 joules/secondes according to google.) So you would need about a week of the sun power output. Gurps super give 2.000.000.000 hp to Earth. Thats 12.000.000.000 damage for a sure kill. So, 4 gun over 15 minutes would mean 1 000 000 D of damage per gun per secondes But Earth have a Dr of 5000000. So, each gun need to do about 2 500 000 dice of damage - per second. Unless my math is wrong, wich would not surprise me. Not that such numbers have any meaning anyway ... It is ^superscience, so, your gun do as much damage as needed, by definition. Celjabba Last edited by Celjabba; 08-04-2010 at 02:57 PM. Reason: edit: made and corrected at least one mistake ... |
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#7 | |
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Join Date: Jan 2010
Location: Los Angeles County
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#8 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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#9 | |
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Join Date: Jan 2010
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#10 |
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Join Date: Aug 2007
Location: LV-426
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You may find the information on this website useful. There's actually some reasonably scientific discussion on the various difficulties involved in destroying the Earth, and how you might overcome them: http://qntm.org/geocide.
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| Tags |
| destroy, planet, space |
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